Expanded Master Mission Variants

Some masters seem to have a particular lack of variables in their missions and I'd like to drop a few token suggestions about how to build them up.

Tora ultimately just wants you to slaughter some stronger than usual critters and the only thing that really changes is how far you'll be walking to fight them.

A simple spin on things could be to rescue, escort, or protect a still pure animal from anything from corruption to poaching.

Elreon missions are also awfully predictable with the only possible twist on the sit still and murder mission you're usually handed being the one where you smash the targets instead of protect them.

I propose a variant where you are given an artifact that you have to carry from one point to another for purifying or destroying while fighting off ambushers. You could be buffed, suffer from curses, attract powerful enemies, and even still have to perform the typical mission objectives when you get there.

Haku missions are all frantic all the time and I don't think they should be.

Missions where doors close around you and force you to perform some actions like clearing enemies or activating objects to progress could be a way to make them more interesting without just making the ceiling fall in on you.

Well those are the ideas I wanted to get out of my head.
"If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
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