Question regarding Party XP Penalty

Hey guys! :)

I was curious about the XP penalty in parties, so I've gone through the wiki. I know how the normal level penalty works, so I'm not considering that now, only party penalty and it's explained as followed:

"
Experience is split between all members in the party; the amount you receive depends on your level relative to party members and monsters. The usual experience penalty that can come from monster level applies, but experience is also redistributed to higher level characters. This is intended to balance the high experience requirements at higher levels.

Each player's "share" of the experience gained is (CharacterLevel+10)^2.71. divided by the total of all players' shares. Only party members actually in an area count toward getting XP. Party members in town will not receive experience. For example, if a level 10 player was partied with a level 30 player:

Level 10 player's share: (10+10)^2.71 = 3355

Level 30 player's share: (30+10)^2.71 = 21957

Total Shares: 3356 + 21957 = 25313

Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP

Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP


Okay, this seems to make sense for me, seems fair. But doing the same calculation now with, let's say 4 people in a party with the levels 95, 96, 97 and 98 would look like this:

"
Level 95 player's share: (95+10)^2.71 = 300208,511

Level 96 player's share: (96+10)^2.71 = 308019,9846

Level 97 player's share: (97+10)^2.71 = 315958,4958

Level 98 player's share: (98+10)^2.71 = 324024,8941

Total Shares: 300208,511 + 308019,9846 + 315958,4958 + 324024,8941 = 1248211,8855

Level 95 player would receive: 300208,511/1248211,8855 = 0.24051085756 = 24.1% of the XP

Level 96 player would receive: 308019,9846/1248211,8855 = 0.24676898864 = 24.7% of the XP

Level 97 player would receive: 315958,4958/1248211,8855 = 0.25312889539 = 25.3% of the XP

Level 98 player would receive: 324024,8941/1248211,8855 = 0.25959125839 = 26.0% of the XP


Well, this is atleast how I managed to understand it but that makes no sense at all... So, what am I missing?

Regards!


IGN: Summsumms
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chescos wrote:
Well, this is atleast how I managed to understand it but that makes no sense at all... So, what am I missing?
Why?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
"
chescos wrote:
Well, this is atleast how I managed to understand it but that makes no sense at all... So, what am I missing?
Why?


Well, as I understand it that would mean that a player which joins your party and has the same level as you reduces your XP gain by 50%. So, solo you would gain 100% XP and if you map with someone at your level, you would just gain 50%. With a third player at the same level, you would now just gain 33% XP. Doing 6man parties would lower the XP gain of everyone immensly. And that is - from my experience - obviously not true at all. There is some penalty but never 50% with only 1 player at your level. So, I must have missunderstood something or the calculation method is wrong.

Regards
IGN: Summsumms
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chescos wrote:

Level 10 player's share: (10+10)^2.71 = 3355

Level 30 player's share: (30+10)^2.71 = 21957

Total Shares: 3356 + 21957 = 25313

Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP

Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP


"the XP" = monster xp (that you would receive at solo play) * number of players

Someone might correct me if I'm wrong but "the XP" is definitely not just the xp in solo play.
Last edited by Sa_Re on Nov 22, 2014, 8:47:36 AM
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Sa_Re wrote:
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chescos wrote:

Level 10 player's share: (10+10)^2.71 = 3355

Level 30 player's share: (30+10)^2.71 = 21957

Total Shares: 3356 + 21957 = 25313

Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP

Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP


"the XP" = monster xp (that you would receive at solo play) * number of players

Someone might correct me if I'm wrong but "the XP" is definitely not just the xp in solo play.


I also imagined so, while thinking about a reasonable solution for this... Doing as you said would perfectly fit for two charaters at exactly the same level, as "the XP" result would exactly be 50% and multiplied by amount of player (2) it would be 100%, which would make sense when both are at the same level. Well, doing so with for example a level 10 and a level 30 player would mean, the level 10 player would receive 13.2%*2=26.4% which is still imaginable, but the level 30 player would gain 86.7%*2=173.4% XP. So, that is also not a possible solution.

So - as I understand it - you are right about the fact that "the XP" is the percentage of the XP you would gain when playing solo. But it can not be multiplied by the number of party players, else it would overwight the XP from soloplay by far in some cases.
But also my example calculation can not be true, else someone playing in a 4-man-party with people with about the same level would just gain 25% of the XP he would gain when playing solo. This is simply not what I experienced.

Well and there the problems keeps beeing the same problem..
IGN: Summsumms
Last edited by chescos on Nov 22, 2014, 9:41:40 AM
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chescos wrote:
Well, doing so with for example a level 10 and a level 30 player would mean, the level 10 player would receive 13.2%*2=26.4% which is still imaginable, but the level 30 player would gain 86.7%*2=173.4% XP. So, that is also not a possible solution.


good point, was thinking the same. Havent seen this confirmed or discussed but I can imagine the XP being capped at 100% of "solo play" XP
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator on Nov 22, 2014, 10:20:11 AM
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chescos wrote:
But it can not be multiplied by the number of party players, else it would overwight the XP from soloplay by far in some cases.
Well, you know, monsters' hp(and damage iirc) are also increased in party mode, so i see nothing strange in it.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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