1 or 2 Vagan Daggers?

I'm running a CoC ST build.
Everything I've read has suggested that the "Hit can't be evaded" mod eventually becomes superior to crit, since more hits = more crits.

So Vagan sells these daggers:



Does the "Hits can't be evaded" modifier apply to any and all attacks? Or only attacks made by the weapon it is on?

If I'm dual wielding, do I need to have the mod on both daggers, or only on 1 to get the full benefit?
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Seeing how GGG tend to be very literal in their wording, you would most probably only need one.
Reasoning behind this is that it says "Hits can't be evaded" instead of "Hits with this weapon can't be evaded".

Otherwise I think you should be able to read it on your ST, if it got can't be evaded mod or not, or 100% accuracy.
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Titan_Uranus wrote:
Seeing how GGG tend to be very literal in their wording, you would most probably only need one.
Reasoning behind this is that it says "Hits can't be evaded" instead of "Hits with this weapon can't be evaded".

Otherwise I think you should be able to read it on your ST, if it got can't be evaded mod or not, or 100% accuracy.


local vs global mods is probably the only category where the wording is not so precise. for example "culling" strike implicid mod on weapon works globally. on the other side "%chance to blind on hit" mod on Moonsorrow wand is local.

I assume this mod being local, but there is nothing easier than buying one and testing it

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Isn't 'hits can't be evaded' different from 'hits cannot miss'? ...
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davidnn5 wrote:
Isn't 'hits can't be evaded' different from 'hits cannot miss'? ...


yup, they changed the wording because the hits can be dodged
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I thought it was also to infer accuracy would still be taken into account when determining whether a hit occurred.
Chance to Hit and Chance to Evade are the same check, but from different perspectives. If you have 100% Chance to Hit, then everything you attack has 0% Chance to Evade.

'Cannot Miss' was technically inaccurate; it actually only means your Attacks ignore Accuracy vs Evasion checks. As VDoom mentions there is one other modifier that can cause an Attack to Miss, however, so they changed its description (but not its function).

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