When you enter a map and disconnect...
For the love of god, can we please, please change that there is a certain timeframe where, if you transistion into a new area and disconnect, you will stay logged on untill you reconnect?
I lost 3 characters to this now(as in, the current temp leagues), i wont lie, bad internet connection, but at the place where i live now there is no other alternative. Its mindboggling why you would enforce that rule in the first place, i cant come up with a single good reason why this has to stay in place. I really want to play in hardcore(leagues) but i just cant, because a unlucky disconnect when starting a map will rip you, no matter what. I really dont want to play russian rulette when playing PoE hardcore leagues. Last edited by Cataca on Oct 31, 2014, 11:13:45 PM
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" " ^ what really does. | |
So you are calling me dumb and are not willing to share your superior grasp of game mechanics?
Certainly valid points, my bad, friend. I shal crawl under the rock i came from again, your brilliance is blinding me. | |
When you first enter a zone, I think there is a ~30 second timer in which, if you are disconnected, you stay in the instance until those ~30 seconds are up (this might only be the case if you don't move at all, I'm not actually sure). Since there is a grace period of 20 seconds upon "officially" entering an instance (when the client and server recognize you as being in it), that means an enemy found and killed you in ~10 seconds.
"I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
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" I am not really talking about entering a map and instantly getting disconnected, i am talking about actively engaging the very first pack in a map and disconnecting. This is not frequent, but my current connection has some packet loss every ~3 hours or so. If i just happened to enter a map during that time, engage a pack and disconnect, its certain death. I just really dont see how those 30 seconds are relevant to the usual "disconnect, you log out" thing. I could wait 30 seconds before doing anything in any map "fixing" this issue, but that would really kill the gameflow for me. Is that really a solution for some game mechanic that serves no real purpose? Last edited by Cataca on Nov 1, 2014, 12:05:20 AM
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The game must be online all the time, because to protect us from the mirrored RMT items ,which have flooded all leagues... Oh wait..
Hmm.. now when i think of it.. |
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" The actual purpose is to make you see the reality... In any online game, if you have bad connection you'll be very limited. It is a matter of logic. You can't play hardcore. It's totally absurd to try it with a bad connection... Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
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" Except that there was not a single instance, where i disconnected in a map that caused me death. This might be touching on the "is alt+f4 an issue" thing, but it is a lifesaver for me, when i (rarely) disconnect. Its just those instances where i disconnect under very specific circumstances, that are certain death for me. Again, for what purpose, why? |