Eco is all messed up now :(

Ok so I dont know about anyone else but I see a "small" problem. Ever since the change to the master crating from a divine to 2 exalted orbs the cost of these orbs has went from 25c to 50c or more. Doubled and then some! So whats the problem right?

Well here it is. Take the MoM chest which cost around 1 maybe 2 ex if not linked or anything special. That use to cost around 50c or less! Now that same chest cost over 100c because people want exalted and for a casual player to grind that much is insane. Ive been playing beyond league and I have about 100c right now with not a lot of play time. I had basically 4ex but now only have 2ex in currency.

This was to fix a problem of very cheap craftable weapons. However NOW to get a 250 phy dps dagger it cost around 2ex(100c) when before it cost around 25-50c. Not to mention the craftable items all went up in price while the rest of the off pieces and uniques didnt change.

So not only is it harder to get that same weapon but it is also harder to get that same gear because everything has almost doubled in price.

Suggestions would be add a new currency for crafting so that exalted orbs are not in such high demand and will go back to a normal price or change it from exalted to anything else costing equal. Like 6 divines or more.

I understand these items are suppose to be rare and hard to get but to think in 1 patch someone's currency is basically cut in half because of a mistake in the first place is frustating! Need a better solution than what we got!
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What you are seeing is chaos inflation. The problem is that chaos sets are easily made, and people early on horde chaos and use it as the main currency...

So early in the league things cost less chaos because people have access to less chaos.

This is somewhat true for all currency. Items in the first week can go for crazy cheap, because no one has any currency, or crazy high, because no one has any items...

But eventually, what happens is that worse items get cheaper, and they are more in quantity and availability, and better items get more expensive, as they have more demand and people have more currency.

So, Chaos is now in greater supply, causing it a weaker trading ratio to the exalt.

But, Exalts aren't as inflated to all currency... Because of fusing and jeweler usage (and alts similiarly), these can actually trade to Exalts cheaper than the historically expected ratios to chaos. People value fuses and jewelers and alts based on their inherit value and usage. People value chaos more so as an inflating currency.

This means that you might like chaos to have more uses. If they get cheap enough, and if people get smart enough, their inherent use should give some value - (randomizing an item similiar to that of a scour plus an alchmeny...)

But wait, most people don't value a scour plus an alchemy at 2 fuses. They expect a little advantage to the extra "work", so they end up actually not using chaos for this obvious purpose...

So, if you can buy an Exalt for 70 fuses, and you can buy an exalt for 45 chaos, then 70 fuses is worth 45 chaos, or a chaos is worth roughtly 1.5 fuses... (number for example purposes.)

Due to chaos inflation, and saving inventory space, people then hoard exalts, which causes the ratio of exalts to chaos to only ever increase.

Yes, our economy isn't exactly simple, is it?


So, one way to solve this, if it's even a problem, would be to have more of the expensive crafting choices take a large amount of chaos... creating a sink on the supply.



Last edited by DragonsProphecy#4593 on Oct 1, 2014, 11:43:44 AM
Once upon a time I played in Ambush league. The Chaos to Exalt exchange rate rose to 42 to 1. There was no Elreon mod to blame it on back then.
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mark1030 wrote:
Once upon a time I played in Ambush league. The Chaos to Exalt exchange rate rose to 42 to 1. There was no Elreon mod to blame it on back then.


Yeah, it's pretty natural, that it starts low (25:1) and goes higher (35:1) over a league.

I really think it's suppy and demand. Early in the league few people are really able to make chaos sets, but a few weeks later and many people can do this.

So early in the league most players are only getting say 4 alts for what could at higher levels be a chaos set.

But then as more players are more easily making chaos sets, the chaos value starts decreasing.
Well ive played since closed beta and I totally agree with what your saying that chaos need a dump of some sort, so for example crafting mod could take 40 chaos to do or something. But here is the confusion and maybe its just me not understand fully but in every of the last few leagues ive been in(all HC). The exalted orb has never been above 30c as matter of fact it sometimes went down to 20c which I am guessing because of crafting is the reason it wont reach that low of a mark.

So before crafting was in the game it was around 30c. When beyond started it was a new league less value so it started at around 20c or so. That makes sense. It then rose to 30c which is also fine. The problem with it being almost 50c is not the issue of it beign 50c but rather everyone wants exalted even more so than before due to crafting so you almost have to buy uniques in exalted. So like I said its increasing the price of a 2 exalted item if you pay in chaos.

So from what you said. Fusing for example is much cheaper raito to exalted than chaos are, which I totally understand. HOWEVER the problem is people value fusing way more so most people refuse to even sell them. Alchs dont count because they lose value so basically im stuck to have to pay in either chaos or alts.

Now I havent tried to but im going to guess if I were to try to buy a 2 exalted item in only alts it would be much harder.

Like I said the problem is exalted orbs are too value able which is why I said we either need a new currency for crafting or a sink for chaos so the prices even out some or change the crafting to something other than exalted like 8 divine or w.e so it evens out some.

I understand that there is more demand for those items as the league goes on and more currency floating around but when an item is 2 exalted 1 week in and 2 exalted 2 months in but exalted change from 30c-50c thats a huge difference for a casual player. That same item should cost 1 exalted or 1.5 now.

Lastly, the only reason I feel this is an issue is because GGG decided to change the crafting to exalted instead of anything else. Which placed them too high value. Its basically backwards robin hood. The rich get richer.
And just for reference I play only hardcore leagues and I have never until now seen exalted go for more than 30c so maybe im behind the times or something else is causing it but I really think there is an easier solution by making chaos dump like you said or new currency!

FYI: Very nice explaination of the way it works!

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