my fireball hit target, without hitting it!
so I get reduced projectile speed support gem + Craghead quiver
and I shoot a fireball it moves very slowly it hits a target 100%target get knockbacked (+50%distance passive / knockback support gem+passive) 100%target get pierced (support gem + passive + projectile weakniss curse) target get knockbacked faster then my projectile travels fireball ''hits'' target again instead of damaging it and knockbacking it, it simply ''fly over it'' no disco allowed? | |
Iirc there is a cool down or limit to one proj. hitting same target.
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" " this sounds a bit crazy and may even help my spark build! now, lets say I have a spark-fork-pierce 1) if a projectile fork, is it still the same projectile? I beleave yes, or else it could fork a again 2)Does this cooldown you talk about, allow my spark, to have more chance to get multiple pierces? so, it hit, it pierce when do so, then it bounce, but it can pierce again within 1sec, and the cooldown you talk about, will prevent it from hitting, and therefore it ''fly over'' the target, allowing it to travel more time, allowing it to bounce again, and pierce again e/ and it can also be bad, in this situation, since my spark projectile will never fork, when it have a 100%chance to pierce not even when pierce-bounche-pierce within 1 sec, then the second pierce will be replaced bye a ''fly-over'' (or will it fork? or will it hit and be absorbed?) e2/that's why I did the test I wanted spark to pierce 1 target 2 times, even when it not bounce and I used fireball since it moves less randomly and is only 1 projectile, to see it better patch notes is incorrect information, bouncing have nothing to do with it Last edited by Tommyvv on Sep 25, 2014, 3:23:54 PM
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