[1.2.3] [Beyond/HC] Acrobatic/Ondar Physical Wander
Here are the passive tree and current gear, I will write detail build guide soon.
Gameplay Video
Current gear @Lv85
IGN: mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems Last edited by machine5 on Sep 30, 2014, 8:03:46 PM
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Just a couple constructive critiques from a fellow ondar's wander. I know accuracy is good for damage and clear speed, but yours is very high which will greatly diminish the effect of Ondar's for reflect (which is the main selling point of Ondar's Guile). Also, have you tried using FA instead of Added Fire? For me FA is far better clear speed since more attacks equals more AoE damage.
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" Current accuracy at Lvl 84 is 1784, and estimated chance to hit is 86%, and I have not taken the Depth Perception cluster yet. There is no reflect issue for me. Ondar + Acrobatic dodge + block + Cwdt Immortal call should be enough. I prefer added fire than FA. If I crit, I oneshot packs. Imo one shot every pack is better than faster attack speed. Also, the chest is corrupted 6L from strongbox, can't change colors :P IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems | |
WHAT no crown of eyes, auxium, perfect rolled 6 link lighting coil!? This is obviously not a RMT'r approved wander build.
Nice build, what'd you lvl with. I like your wands stun % regal swag |
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" I leveled with tornado shot, until around lvl50 when I have taken some wand nodes and a decent level 49 phys wand. It was supposed to be a "budget" build, so regaling a suffix is enough. :D But after patch 1.2.3, it's more expensive to make a wand like that. IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |