De-synced enemies and player-characters
From time to time I have warping enemies and sometimes even I get glitched and moved to a position where I was certainly not standing. I'm not sure what's causing this, but it is very common a very common issue for me.
Also, I sometimes get hit by melee monsters who are in a completely different room than me. Anyone else suffering from these problems? Also, specs: D-Link DWA-140 connected to a ASUS RT-N56U on a 30/5-connection. AMD Phenom X4 965 running at default 3.4 GHz 12 GB RAM ASUS M4A79T Deluxe790FX AM3 ATX Win 8 64-bit I do not have any lag-issues in any other games. | |
This issue has still not been resolved and other people are experiencing this as well.
In addition: I've also been hit by projectiles which I saw that my enemies did not launch and which were not shown while traveling towards me. |