comments on full clear / bandits

there are a few levels that are hard to full clear,
ship graveyard is a hard one. make sure you walk over every
yard of ground (and waterfront)

the bandits tho....

make sure you full clear a bandit area, western forrest,
wetlands, broken bridge at your first opportunity.

why?

if you plan to kill all 3 in norm, but save one in cruel
and also in mercy... you will have lost your chance at a full clear!!

the mob belonging to the bandits counts towards the full clear,
so if you save a specific bandit, that area can never be fully
cleared in that diffuculty level (ex: cruel)
(if you intend to save a bandit, dont even bother trying
a full clear on that diff, just rush it)

so make sure you full clear whenever you decide to kill a bandit
leader, because you might not decide this in cruel or mercy,
and by that time it will be too late.

im pretty sure you can go back tho to a diff where you did clear
the bandit, and reclear the area for the challenge which is what
I will have to be doing :/
Another interesting note about full clears that I just found out - statues don't count in the monsters remaining count until they are activated. I just got a full clear on the Marketplace and had more statues spawn to attack afterward.
Are you positive you have to kill bandits for full clear? They aren't tagged as a hostile mob till you opt to kill their leader, so it'd be weird to have them as part of the full clear. I'll try running one of those areas and post after.
I can confirm this.
You can check with /remaining, that exactly the amount of bandits standing around is missing.
(For Kraityn thats 20, so /remaining goes from more than twenty to twenty.)
It doesn't care wheter you side with the bandit or not, if they are not dead you are out of luck.
Very annoying behaviour imo.
wow cant full clear etherael tempest in broken bridge...
20 remaining, apparently that how many kraityns bandit group is.

Report Forum Post

Report Account:

Report Type

Additional Info