[MUST CHECK] ES through the roof [Possible exploit?]

Sorry for the lack of replies on this - we were working on it today and wanted to make sure that our reply was accurate.

It shouldn't be possible to stack these mods in this way. There's a problem with how their families were set up, and this will result in the invalidly-stacked crafted mods vanishing in our next patch. I'm sorry that this was possible and that some transmutes/alchs were lost in this way. Thankfully it looks like not that many of these items were created and it's possible to restore them to their correct state.
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Erionn wrote:
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Chris wrote:
Sorry for the lack of replies on this - we were working on it today and wanted to make sure that our reply was accurate.

It shouldn't be possible to stack these mods in this way. There's a problem with how their families were set up, and this will result in the invalidly-stacked crafted mods vanishing in our next patch. I'm sorry that this was possible and that some transmutes/alchs were lost in this way. Thankfully it looks like not that many of these items were created and it's possible to restore them to their correct state.


Will this fix the Armour/ES mod I accidentally crafted on my Evasion/ES helm?


I think that item is valid - those two mods are allowed to stack (but a third one of the same type of one of the other two would not be).

So to confirm, items are allowed one "Percent Defenses" mod and one "Percent Defenses with Bonus Stun Recovery" mod.

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jaiinus wrote:
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Chris wrote:
Sorry for the lack of replies on this - we were working on it today and wanted to make sure that our reply was accurate.

It shouldn't be possible to stack these mods in this way. There's a problem with how their families were set up, and this will result in the invalidly-stacked crafted mods vanishing in our next patch. I'm sorry that this was possible and that some transmutes/alchs were lost in this way. Thankfully it looks like not that many of these items were created and it's possible to restore them to their correct state.


What if we used Eternals to craft and have imprints with the bench crafted mods? Will the imprints bring back the item to the imprinted state minus the crafter's mod?


The item will lose the invalidly stacked mod each time it's loaded from the database. We'll check the Eternal case, but it should be fine.
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