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rrtson wrote:

There is no "problem" to be fixed. League-exclusive uniques serve the exact purpose they were designed for: to reward players for playing on the current temp leagues. Ever heard of collector's edition products, or limited-production items? Because they exist in other games and in real life too!

1) Lamborghini Reventón: Only 21 units were ever produced. Artificially limited by the Lamborghini company, and all units were sold out before the very first unit was even manufactured.

2) 1st Edition Charizard: Printed only in 1999. Artificially limited by the Pokemon company. The card is now worth upwards of $2000 USD.

3) Black Lotus: One of the "Power Nine" cards in Magic The Gathering. Printed only between 1993-1994. Still one of the most powerful cards in existence. Artificially limited by the Wizards of the Coast company.

Do you see anyone complaining that they weren't born early enough to purchase a Lamborghini Reventon, 1st edition Charizard, or Black Lotus card? No. So stop complaining about league-exclusive uniques in PoE. Early adopters will always be rewarded in nearly every aspect of life.

(All these real-life examples don't really translate within the structure of this game but...)
The first two examples you gave are just vanity items that serve no purpose other than being rare. The Black Lotus card was created early in the alpha stages of the game when it wasn't really known how to balance the game and much like many other cards created in that time it is now considered severely overpowered. Black Lotus along with a large number of those early cards have since been banned from official tournaments.

My point is that while these items were only available for a limited time they don't provide any actual competitive advantages. They are similar to the alternate art items from race rewards and limited-time microtransaction items in the shop which I have already explained are fine since they don't affect gameplay.

Uniques from temporary leagues, however, are not like these items because they do affect gameplay and give advantages to players. This system creates an extra needless gap between veteran and beginner players and only discourages the arrival of new players. No quality game should ever give permanent gameplay advantages to players just for being around at a specific time.

Also, I know that PvP is practically nonexistent at the moment but there may be a time in the future when it becomes a prominent feature in the game, and when it does exclusive character builds will be an obvious issue.

Edit: I just want to reiterate that I completely agree with the notion of rewarding players for participating in one-time events but these rewards should be in the form of cosmetic items or useful items that are eventually made permanently available.
Last edited by florian on August 21, 2014 2:34 PM
The official 1.2 patch notes have been released and it appears that there's no mention of the league specific uniques returning within the modified maps. This is a real shame and I feel that GGG has missed a golden opportunity to fix this problem while promoting fun new features. Maybe we can expect to see this idea added in the future.
DalaiLama wrote:
florian wrote:

I don't know how to explain this any clearer: players who start AFTER the leagues have ended don't get a chance to find the items.

I want to go see Jerry Garcia perform with the Grateful Dead, but I can't because he isn't alive anymore. I don't think it's fair that other people could go see him when he was still alive.

Put simply - your comment is like saying no one should ever have access to anything unless it is available for all eternity.

If you want one of the league exclusive items, you're going to have to participate in it, or pay very dearly to trade for them.

The sentiment here is like a child who is told they have to eat dinner before they can have deesert.

GGG isn't charging for the dessert, but you do have to show up for dinner.

If it were possible to bring Jerry Garcia back from the dead I don't think there would be much hesitation from his fans. However, it is possible to bring these uniques back but GGG has chosen not to up until now.

I understand your concern but the real difference is that these uniques affect gameplay. If someone who hasn't played PoE yet sees a video of someone demonstrating a really interesting build using an exclusive unique and decides to start playing because of that then they might be severely let down when they find out that no one is willing to sell them the necessary item. It's an insult to new players who didn't get that chance to participate. There's no benefit to excluding players from parts of this game.

Like I said before, things like alternate art items and limited-time microtransactions are fine because they don't affect gameplay in any way but still give players the "I was there" trophy. They're kinda like having that Grateful Dead tour t-shirt. You can show your friends how cool you are because you got to see Jerry Garcia live but that t-shirt isn't going to help you get any jobs.


It is a move in a right direction but retartedly low drop rates will still make it impossible for casual players to get the items. So I guess not a real fix but just an added aggravation. So boting and RMT will continue, people will play for some time and quit, PoE will have it's elite players happy...

There's an infinite amount of difference between difficult and impossible. As of right now the uniques are impossible to obtain, but even if they are reintroduced as extremely rare drops that would be infinitely better than not having them drop at all.