"wrote:"wrote:"wrote:"Knockback no longer affects targets which are Leap Slamming. It resulted in cases where they could get trapped inside objects if knocked back while leaping over them."
Why not code so that they won't get stuck? Instead of nerfing an alredy not too powerful support? Reeks of laziness almost as much as "new" hideout decoration MTXs.
Yeah, same thing i pointed out, really disappointed. I dont give a f**k about skins and kids shit, give me a smooth game first
what are you two going on about?nerfing?
you got a build out there specifically against goatmen and only works during there leap?
but honestly it's not a nerf,and it's a fix you would see in diablo3 given the same circumstance,as it comes down too either fixing a weird very specific interaction which can possibly glitch out the game or re-work how physical objects interact with other physical objects too fix this one thing in particular.
don't understand how someone can call them lazy for fixing a very specific bug like this even if the decided too take the "lazy" way,most stuff like this get's ignored in bigger companies.
It's listed under balance and not bug fixes.
Knockback no longer affects targets which are Leap Slamming. It resulted in cases where they could get trapped inside objects if knocked back while leaping over them.
It's a workaround to me but a balance to GGG. So it's a change in mechanic which to me and some others in this thread see it as a bad balance.