Recent Posts

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SaiyanZ wrote:
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I'd like a clarification on the damage calculation for skills. Am I understanding it correctly that it goes like: Net Damage = ([Base Damage * Sum of Increased Damage Modifiers] * Product of More Damage Modifiers)

This part is roughly correct, yes.



I always thought damage was calculated as:

[Base Damage * (1 + Sum of Increased Damage Modifiers)] * [1 + Sum of More Damage Modifiers]


Separate "More" modifiers are multiplicative with each other as well. That's why they are so good. (Take for example your main attack that deals 10k damage: Assuming you already have one or more support gems linked that give "more" damage and you add another support gem that gives 40% more damage for that attack - your tooltip will increase to 14k. If more modifiers stacked additively you'd observe a smaller damage increase.)



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Completed 3 Challengessolidghost wrote:
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Is there a maximum range I need to be within of monsters killed (by me) to gain experience?

Yes. Experience for a kill is assigned to players within range, regardless of whether any of those players are the ones which killed it.


Errrr....GGG not answering the question.

Q: Is there a maximum range [...]?
A: Yes.

I don't see your problem. If anything it is the question that needs improvement.


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Umm... Diamond Flask gives "Lucky", not an increased crit chance and therefore can't be increased in effectiveness, right?

I'm pretty sure that "Lucky" is just another boolean state like Onslaught. So 20% increased "Lucky" is still just "Lucky". Also Mark stated that all numerical values are affected - "Lucky" is not exactly numerical.


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Completed 27 Challengesjsovetky wrote:
In short, at what points do monsters and bosses change their tooltip from 'resist X' to no tooltip to 'vulnerable to X' damage tooltips underneath their names?

The switch most likely happens when the monster's resistance crosses 0%. But I do not know whether there is a range where the tooltip doesn't show anything...

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Completed 27 Challengesjsovetky wrote:
Also, how does the negative resistance work in terms of bonus/extra/more damage? Brief numbers in examples would be very nice.

Pretty straighforward (same as with player resistances): Positive resistances reduce incoming damage. Negative resistances increase incoming damage.
So from a hit that deals 100 fire damage, a monster would take:
100*(1-0.2)=80 fire damage, while it has 20% fire resistances OR
100*(1+0.2)=120 fire damage, while it has -20% fire resistances.
Crit happens.
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Completed 25 ChallengesSheriff_K wrote:
(let's be honest, the ONLY reason people like them is for the pack size.)


Hey, I love getting that random Diamond/Acceleration/Echoing Shrine. Don't be overly generalizing.
Crit happens.
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As if voltaxic spark ain't strong enough yet :/


okay

New quiver: 30% increased damage for Spark (at 300 Int)
Old quiver: 100% increased damage for Spark (at 100% pierce chance)

Why would the new one change anything?


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Completed 37 ChallengesShppy wrote:
Of course, that begs the question of why critical strikes always freeze/shock/ignite in the first place...

Because it was implemented that way? Because it's a basic rule in this game? Maybe even something like a law of nature in Wraeclast?


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Completed 8 Challengesggnorekthx wrote:
"Your critical strikes do not always freeze" is entirely, 100% inaccurate and misleading. Any normal human being is going to assume something like a 30-50% chance of your crit strikes freezing.

The only thing 100% inaccurate I can see is your statement. "Not always" certainly implies everything from "never" (0%) up to "almost always" (99,9999%). In a game that heavily relies on mechanics, would the first thing a sensible player does upon encountering the wording "not always" be to assume a random percentage instead? I guess not. That would not make sense in the context of PoE. The sensible player then either proceeds to realize that the "always freeze on crit" property is taken away and thus something else has to take its place (like the generic chance to freeze - what else would be there?), or they conclude that they don't know and consult the wiki.
Crit happens.