Need 7 for a rare ring... why don't drop the ring instead ?!
Isn't this a new way to lower the chance of getting a rare ring ?
"Another layer of RNG" , like somebody said earlier on this forum.
I can understand this for rare unique items or special mods...but for rare yellow items ?!
Also, chaos orb card...again, instead of actually getting a chaos orb, the drop slot is taken by a card.
I mean really, keep the cards for "special items", and let the drop rates alone.
I was expecting them to drop additionally to other items, so without taking any other drop slots. Might be wrong though...
It's to help enable poor and/or self-found players. It gives them a sense of progress to their desired item.
Then they'd probably do better to only desire armor with life rolls - it might end up a pretty hollow dream otherwise... -.-
(Because, if you don't find any cards, then there's no feeling of progress to be had)
everyone is talking about the ring but fail to see how good is that chest...
i can stack endurance charges (7 or 8)...go blood magic keystone...and get back 700-800 life everytime i cast discharge ?? running around casting discharge with no cast at all.......
wtf ? am i reading this correctly ??
You still need to generate those charges. With Enduring Cry you only get charges every 4 seconds - and not necessarily 7 or 8, but rather 3-4, depending on mob density.
With Romira's Banquet + Voll's Devotion you'd have a cooldown-independent way of generating endurance charges. But that certainly ain't a way everyone could afford go...
well you can also run blood rage and get frenzy charges...
I know Blood Rage, but I fail to see where Frenzy charges would interact with that chest armor in any way.