Recent Posts

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Completed 2 Challengesxmvmx wrote:
Need 7 for a rare ring... why don't drop the ring instead ?!
Isn't this a new way to lower the chance of getting a rare ring ?
"Another layer of RNG" , like somebody said earlier on this forum.
I can understand this for rare unique items or special mods...but for rare yellow items ?!

Also, chaos orb card...again, instead of actually getting a chaos orb, the drop slot is taken by a card.

I mean really, keep the cards for "special items", and let the drop rates alone.

I was expecting them to drop additionally to other items, so without taking any other drop slots. Might be wrong though...
Crit happens.
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Pizzarugi wrote:
It's to help enable poor and/or self-found players. It gives them a sense of progress to their desired item.

Then they'd probably do better to only desire armor with life rolls - it might end up a pretty hollow dream otherwise... -.-




(Because, if you don't find any cards, then there's no feeling of progress to be had)
Crit happens.
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azamantes wrote:
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azamantes wrote:
everyone is talking about the ring but fail to see how good is that chest...

i can stack endurance charges (7 or 8)...go blood magic keystone...and get back 700-800 life everytime i cast discharge ?? running around casting discharge with no cast at all.......

wtf ? am i reading this correctly ??

You still need to generate those charges. With Enduring Cry you only get charges every 4 seconds - and not necessarily 7 or 8, but rather 3-4, depending on mob density.
With Romira's Banquet + Voll's Devotion you'd have a cooldown-independent way of generating endurance charges. But that certainly ain't a way everyone could afford go...


well you can also run blood rage and get frenzy charges...


I know Blood Rage, but I fail to see where Frenzy charges would interact with that chest armor in any way.
Crit happens.