Righteous fire Marauder
![]() RIGHTEOUS FIRE
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PROS -This build is incredibly cheap because it only requires Rise of the Phoenix and 4 Link items since Righteous Fire can be ran with only 4 links, because of this it is highly recommended for newer players -This build is Great to do at the start of a league because it is cheap and easy to farm with -It is very easy to use magic find gear without gimping yourself that much -You don't need as much fire resistance on gear because you get a lot from the Purity of Fire aura -Life=Damage, the more life you have the more damage you will do since Righteous Fire scales with your life -Righteous Fire is immune to Physical and Elemental reflect since it is a degen -This build is incredibly tanky due to the large amount of life, regen, and armor you have -The Iron Reflexes key stone is used making armor and evasion interchangeable -This build is fun and easy to play because all you do is walk around and pick up items -You can go afk in the middle of a map when your mom calls you down for dinner CONS -Righteous Fire cannot damage totems which is why I use searing bond -There are some maps which cannot be ran that are listed in the "maps" section below MAPS
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Impossible suffixes -(of Elemental Weakness)Players are cursed with Elemental Weakness -(of Exposure) -x% maximum Player Resistances -(of Smothering) Players recover Life, Mana and Energy Shield x% slower -(of Stasis) Players cannot regenerate Life or Mana Slightly difficult or annoying mods -(Ceremonial) Area contains many Totems -(of Vulnerability) Players are cursed with Vulnerability -(of Temporal Chains) Players are cursed with Temporal Chains -(of Desecration) Area has patches of desecrated ground -(of Hemomancy) Players have Blood Magic (Blood magic maps are Possible but are highly not recommended because you can only use the purity of fire aura and can only be done reasonably safely at about level 80 and above) good mods -(Slithering) Area is inhabited by Sea Witches and their Spawn -(of Hordes) +x% Monster pack size good map names -Sewer (level 67) -Strand (level 71) -Mine (level 72) -Gorge (level 74) -Precinct (level 76) PASSIVES
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16 Points Used:
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31 points used: 54 Points Used: 75 Points Used: 93 Points Used: 98 Points Used: Respec here to get Elemental Equilibrium and use the 5 respec points to get the burning damage nodes as well as the two life nodes above the templar tree 109 Points Used: 120 Points Used: BANDITS
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Normal: Side with Oak for +40 base life Cruel: Kill all for 1 passive skill point Marciless: Side with Kraityn for +1 Max Frenzy Charge QUEST REWARDS
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Normal Difficulty: •Act I -The Siren's Cadence: Life Gain on Hit •Act II -Intruders in Black: Enduring Cry -Deal with the Bandits: Side with Oak for +40 base life •Act III -Lost in Love: Searing Bond -A Fixture of Fate: Purity of Fire Cruel Difficulty: •Act I -Enemy at the Gate: Grace -Mercy Mission: Increased Burning Damage -The Caged Brute: Vitality -The Siren's Cadence: Blood Magic •Act II -Sharp and Cruel: Reduced Mana -Deal with the Bandits: Kill all for 1 passive skill point •Act III -Lost in Love: Cyclone -A Fixture of Fate: Elemental Weakness Merciless Difficulty: •Act I -Mercy Mission: Blood Magic -The Siren's Cadence: Faster Attacks •Act II -Deal with the Bandits: Side with Kraityn for +1 Max Frenzy Charge •Act III -A Fixture of Fate: Concentrated Effect The following gems can be found or bought: -Righteous Fire -Cast when Damage Taken x2 -increased area of effect x2 -Increased Burning Damage -Immortal Call -ice nova -Vaal Cyclone -item rarity STATS
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Without flasks up ![]() With flasks up ![]() Without Purity of Fire ![]() With 4/4 Frenzy charges ![]() GEAR
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Uniques
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The only required item is Rise of the Phoenix which is a fairly cheap build defining unique Alpha's howl grants +2 to Level of Aura Gems so you can run Vitality, Purity of Fire, and Grace linked with Reduced Mana to make your auras more effective. Alpha's howl can later be switched out for a better helm once your gems are leveled enough The Blood Dance can be used to do maps with the "Vulnerability" mod more easily, otherwise you will need a little more than 1/8 of your health in regen or chain ruby flasks the throughout entire map Brightbeak grants elemental resistances and is a good pair with cyclone because it has a high attack speed which will make you gain life faster from Life Gain on Hit. You can also use leap slam as your way of moving quickly instead of whirling blades, lightning warp, or a Quicksilver flask if you prefer [Carcass Jack] Carcass Jack is a very good chest piece for Righteous Fire because it gives you armor, life, resistances, increased area of effect, and increased area damage [Kaom's Heart] Kaom's Heart will give you a HUGE amount of life and damage but you will have to run Righteous Fire on another piece of gear and sacrifice one of the 4L setups [Doryani's Catalyst]Doryani's Catalyst is probably the best weapon to use for this build because it increases the elemental damage up to 110% and leeches life [Divinarius] Divinarius can be used to increase the damage of Righteous Fire as well as the area of effect, you can also use Whirling Blades linked with Faster Attacks and Blood Magic instead of Leap Slam for movement My Current Gear
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GEMS
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3L GRR:Blood magic - Faster attacks - leap slam 3L RRR:Cast When Damage Taken(lvl 1) - Enduring Cry(lvl 5) - Immortal Call(lvl 3) 4L RRGG:Blood Magic - Life Gain on Hit - Cyclone - Vaal Cyclone 4L RBBB:Cast When Damage Taken(lvl 1) - Ice Nova(lvl 8) - Elemental Weakness(lvl 5) - Increased Area of Effect 4L RRRG:Reduced Mana - Vitality - Purity of Fire - Grace 4L BBBR:Righteous Fire - Increased Area of Effect - Concentrated Effect - Increased Burning damage ATZIRI SETUP RRB 3L:Blood Magic - Enduring Cry(lvl 5) - Elemental Weakness(lvl 5) RRR 3L:Blood Magic - Immortal Call(lvl 3) - Increased Duration Righteous Fire with 4 links Righteous Fire with 5 links FLASKS
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The ideal flask set up would be: -Seething Hallowed Life Flask of Staunching -Perpetual Ruby Flask of Warding -Ample Quicksilver Flask of Adrenaline -Perpetual Ruby Flask of Warding -Perpetual Ruby Flask of Iron Skin or (of Reflexes) You might also want to have a Seething Hallowed Life Flask of Dousing to turn righteous fire of in some situations to regenerate life faster Q&A
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Q: Why do you respec moving into the Templar tree? A: Because there is a life regeneration node that you need which will allow you to start using righteous fire when you get to level 65 instead of waiting until you make your way around the tree Q: Can you do maps with the Vulnerability mod? A: Yes, you will just need to use The Blood Dance or chain Ruby flaks or have more than 1/8 of your health as regen Q: Is this build viable on Hardcore? A: Yes Q: Won't Righteous fire proc Elemental Equilibrium making it deal less damage? A: No, To proc Elemental Equilibrium it requires you to HIT an enemy with an elemental damage, Righteous Fire does not hit enemies, it is a degen Q: Why do you use Cyclone? A: Because I have cold damage on my amulet which will proc Elemental Equilibrium as well as give me Life Gain on Hit Q: Why do you side with Kraityn for +1 Max Frenzy Charge? A: I sided with Kraityn because I use The Blood dance which grants regen per Frenzy charge, if you do not plan to use The Blood Dance you can side with oak for +1 max endurance charge or kill all for a passive skill point Q: Why do you use Searing Bond instead of Flame Blast? A: Because Searing Bond allows me to move where as Flame Blast would leave me stationary Atziri
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-You can get the extra endurance charge near the Templar tree for 2 skill points or the endurance charge near the Marauder tree for 4 skill points to increase the duration of immortal call -Alternatively You can side with Oak in merciless difficulty for 1 extra endurance charge If you have any other questions or improvements please post them in the thread Last edited by kapos#3226 on Apr 25, 2018, 8:28:11 PM
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