Diminishing returns on armour and evasion
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So, my question is: do they have similar progression?
Concretly, I have a shitload of evasion on my char (1600 evasion chest, 1300 shield, 700 atziri's step, 700 Rat's nest, just to name a few), but barely 40 percent do evade attacks. I tested a 6% node in passive tree, and it gives 1% to chance to evade, based on that amount. I remember playing with much lower amounts of armour, and having 80+ damage reduction. Is 40% chance to evade really as good or even better than 80% damage reduction? It seeems to me like I should go Iron reflexes and never look back? Am I missing something? Last edited by Tank_The_Shredder_Evans#0131 on Jun 12, 2014, 9:08:44 PM
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Well evasion is a better damage mitigation in a lot of ways. Generally even if you are going full on armor, you will still want a bit of evasion for the addition of avoidance.
As far as similar progression, I have no idea, I heard they end up being somewhat balanced around 80. I would go all in if it were evasion based build, but not spend a lot of points in evasion if the build was a hybrid. |
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" But getting to 80 seems nearly impossible - maybe with godlike gear and dedicated build. I would say that I have a respectable amount, and with it, such a low chance to evade. |
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duplicate
Last edited by Tank_The_Shredder_Evans#0131 on Jun 12, 2014, 9:22:46 PM
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" The thing with armor is really to not get hit by a lot of damage in one attack, because it takes 12 times more armor to mitigate to 50%. " Details: http://pathofexile.gamepedia.com/Armour Armor basically does nothing for huge attacks, while evasion always has the chance of doing nothing. The trick is to not die in two hits. Getting to level 80 should be about killing speed and not about life leech or damage mitigation, there aren't a lot of ways to level up besides farming easy levels until you can take on maps with ease then gear up more. Edit: Also, this " Last edited by ionface#0613 on Jun 12, 2014, 9:38:41 PM
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They don't have the same behavior at all -- the formulas tell the story. :)
Also that 0.8 exponent applied to your evasion is rough. IGN: SplitEpimorphism Last edited by syrioforel#7028 on Jun 12, 2014, 11:59:46 PM
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