1 health potion 1 mana potion? Or if no potion stacking can potion use be stopped automatically?
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I have heard that when you spam potions the effects don't stack on top of each other! don't see why i need so many potion bottles if this is the case can't just make it 1 potion 1 mana with more uses on each so i don't have to hit lot's of buttons!? If not can it be changed so when potion will not have any effect when taken it is unable to be used. That way if i mistakenly hit a potion button when frantically trying to give myself health or mana, it doesn't waste any potion use. Anyone else agree?
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There are other potions besides health and mana.
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" That has absolutely nothing to do with the main point of my post. I want health or mana potions usage to be stopped if it has no affect, or just require 1 health or mana flask so i dont have to hit so many buttons. As i understand it people run with multiple health and mana flasks |
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" Wasn't quite sure what the point of your post is, though. But no, what you describe as a problem is a very useful feature. If there was only one of each you wouldn't be able to swap out more mana or health depending on what you need for your build at the moment, you wouldn't be able to queue up potions when expecting huge hp loss or massive mana drain, you couldn't use different magic properties on flasks for different situations. |
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