Updated: Non-OP Way to Make Shields Ranged+Melee & Dual-Wieldable: one shield blocks, both attack

Updated as of 5/2/2014 - Feedback has now been answered, and the OP, updated.

Note: There is video footage near the END within the last spoiler of what this could look like in PoE.

This is the only way this is ever going to work, and PoE would be the first ARPG to pull this off successfully minus being OP.

There needs to be two types of shield drops: the type of shields that drop now dedicated to blocking (+ attacking enemies,) and a type of shield (NEW) that drops dedicated only to attacking enemies.

Briefly put, this is what you would have (only one shield can block, but both shields can attack, even the one that blocks)

NOTE: The level of shields of course affect the damage output from the shield.

List of possible names for this class / melee type
1. Retaliator
2. Punisher
3. Sentinel
4. Oppressor
5. Defender
6. Aggressor


Updated 5/2/2014 - Open to see image of new mods on the shields that drop now in PoE
As you can see, this shield is dedicated to blocking with protection-based mods + basic physical damage that cannot in any way have the probability of being supported by additional physical-based properties, not even if you craft with orbs.

The text within the image here is red because the player is not currently using 2 shields. However, when players wield two shields, the text becomes gray (in this image and the other one.)

EDIT: Disregard the red text, and the grey text that reads, "When Dual-Wielded." Both shields (in this image and the other one) will be able to deal physical damage regardless if duel-wielded or not. However, the shields that currently drop now in PoE that only block cannot in any way have the probability of having additional physical-based mods, not even if you craft with orbs.



Open to see image of the NEW shield type that would drop dedicated to attacking only
Do you see the difference(s) between the image before and this one? This shield here is dedicated to attacking only, not blocking in any way, shape, or form.

Unlike the shields that currently drop now in PoE, this shield type would definitely have the probability of getting additional physical-based mods, even if you use orbs for crafting.

EDIT: Disregard the red text, and the grey text that reads, "When Dual-Wielded." Both shields (in this image and the other one) will be able to deal physical damage regardless if duel-wielded or not. However, the shields that currently drop now in PoE that only block cannot in any way have the probability of having additional physical-based mods, not even if you craft with orbs.



Now, some of you may be thinking to yourselves...
"Why make it so one shield blocks, and the other is used for attacking only? Shouldn't both shields be used for blocking and attacking at the same time?"

The answer: NO, and let me tell you why:

The obvious reason for this is balance, and since combat is quite versatile with what you can do, if you're attacking someone with two shields, or better, two weapons wielded at once, what do you think you're going to do?

If you're a good, sensible fighter, you would use one weapon or shield to defend yourself more than would be used for attacking, then you would use the other weapon or shield for attacking more than would be used for blocking.

So is this concept really far-fetched? Not so much...

Therefore, the fact you can attack with both shields while only one shield blocks (if it kicks in) is what makes this concept legit and balanced vs. anyone else's version of this concept in every way.

On a more literal note (for those who like to be), you can definitely alternate between two wielded weapons or two wielded shields to block with or attack with. Then again, the problem at stake we're dealing with is balance, and in this case, blocking is allowed for one shield only.

To have it the other way around (I promise you) where both shields can block AND attack at the same time is what has always given this concept a bad reputation, that which explains the reason why it has never been implemented in any major title game I know of.

So with all the above stated in mind, my concept does away with all the issues many have run into on the drawing board. The reason I say many is because I'm not going to sit here and lie by saying I'm the first guy to come up with this concept, but I can tell you this much: I am the first to perfect the concept without it being OP.


Added 4/12/2014 - Melee Skill Gems & Support Gems that can work with this class / melee type
Power-Up & Melee Skill Gems that can work with this class / melee type are:

Cyclone, Sweep, Elemental Hit, Flicker-Strike, Shield Charge, Dual-Strike, all Charge-Up-Based Skill Gems such as Frenzy, and any other physical-based Skill Gems that could work not mentioned here.

Support Gems that can work with this class / melee type are:

Knockback, Melee Splash, Multistrike, Added Chaos/Fire/Cold/Lightning Damage, Culling Strike, Empower, and any other Support Gems that could work not mentioned here.

Support Gems that can work with new Skill Gems like 'Beaming Shield' (as mentioned in the OP) are:

Greater Multiple Projectiles, Faster Projectiles, Fork, Chain, Faster Attacks,, Iron Grip or Iron Will, and any other Support Gems that could work not mentioned here.


Now open to see image of what two shields would actually look like on your character(s)
Note: I believe how characters hold dual-wielded shields could be improved, but this is just an example to bring it to life.



Open to see image of the 'Beaming Shield' Skill Gem concept
This concept is also Microtransaction-Friendly to help fund this concept. The Art team can develop MTX skins to change the color of the Skill Gem's animation, or develop MTX skins where skull heads, dragon heads, spirits, etc. can beam out from a player's shield.

For lack of better example – I wasn't going to get too crazy with this image -- what’s happening here is as the character is wielding his/her shield around (like you would a wand,) the shield lights up and beams outward toward enemies, and the farther it goes, the bigger the projection gets (slightly,) and the more transparent it becomes, hitting enemies in a line upon impact as it trails.

In conclusion, the 'Beaming Shield' Skill Gem (for shields only) will make it so you can actually attack long ranged with your shield.

Isn’t that awesome? This then means players who use the 'Beaming Shield' Skill Gem on their Skill Bar can attack ranged AND close up.

NOTE: The image below shows what it would look like at a ridiculous low FPS, but if it's being used by players constantly every time they wield their shield, it will move way faster than illustrated.

Here's the link if you want to view it at Full Screen
http://imgserv.com/images/2014/04/12/5wUBkh.png



Video Footage: Now that you have the concept in mind, let’s take a look at how this could look in PoE:


P.S. There is now no excuse for GGG (or any game company) not to be the first to develop a non-OP, duel-shield-wielding class. Then again, IF not a class dedicated to this melee type, there is no excuse for GGG not to be the first to develop non-OP, duel-shield-wielding mechanics.



Thank you for looking this over. Please support!
HeavyMetalGear
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on May 2, 2014, 10:03:55 PM
This thread has been automatically archived. Replies are disabled.
Have you theory crafted any builds that may support your suggestion?

Would implementing dual-wielding shields require re-mapping the skill tree?

It's an interesting concept, but I think I would need to see more feedback from others and/or potential builds that can come from this before I can provide an accurate assessment.
181% Spell Crit Statstick!
Mirror Service Thread: 2252231
IGN: Shinuri
"
Shinuri wrote:
Have you theory crafted any builds that may support your suggestion?

Would implementing dual-wielding shields require re-mapping the skill tree?

It's an interesting concept, but I think I would need to see more feedback from others and/or potential builds that can come from this before I can provide an accurate assessment.


There is not much thought required to come up with builds for this class / melee type since it would really not differ much from what already-existing physical-based nodes offer already on the Skill Tree. The only difference is the melee shield nodes would be for shield wielders only, but shield wielders would also benefit from already-existing dual-wield physical damage nodes.

So yes (believe it or not) the Skill Tree would have to undergo MINOR changes for this particular class / melee type as far the Skill Tree goes. All that needs to be done is for GGG's team to pick an area on the Skill Tree for this class type, throw in some life Nodes, dual-wield physical damage nodes, and physical damage shield nodes, etc. around the starting area to make it work.

Power-Up & Melee Skill Gems that can work with this class / melee type are:

Flicker-Strike, Shield Charge, Dual-Strike, all Charge-Up-Based Skill Gems such as Frenzy, and any other physical-based Skill Gems that could work not mentioned here.

Support Gems that can work with this class / melee type are:

Knockback, Melee Splash, Multistrike, Added Chaos/Fire/Cold/Lightning Damage, Culling Strike, Empower, and any other Support Gems that could work not mentioned here.

Support Gems that can work with new Skill Gems like 'Beaming Shield' (as mentioned in the OP) are:

Greater Multiple Projectiles, Faster Projectiles, Fork, Chain, Faster Attacks,, Iron Grip or Iron Will, and any other Support Gems that could work not mentioned here.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 12, 2014, 10:52:58 PM
very interesting, in the ancient Spartans used their shields to kill.

would be better, a shield with 50% less damage than a one-handed weapon
"
ReDvolucion wrote:
very interesting, in the ancient Spartans used their shields to kill.

would be better, a shield with 50% less damage than a one-handed weapon


Thank you.

And why a shield with 50% less dmg? The shield that only blocks is already cut short of physical power for the very fact the only mods it can have is protection-based mods, that is, other than its basic physical damage values in red to make dual-wielding a shield possible (look back at the image.)

Correct me if wrong, but I've covered my tracks quite well when going in with this concept.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 13, 2014, 2:58:54 AM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
It's not just a balance issue, it's also an animation issue. GGG is not going to create a whole bunch of animations just so that you can dual-shield. If they do make new combat animations, I'd rather the effort went into more realistic weapon setups like spears or crossbows.

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