Stacking ignites

I understand that ignite burning dmg stacks on a single monster when the ignite source comes from different characters. What im wondering is: would stacking ignite burning dmg occur on a single monster if the ignite dmg comes from different sources other than the character itself? I.e self cast, mines, traps and totems.

If burning works that way, id like to make a spell totem with molten shell + chance to ignite. Would the burning dmg cast from spell totem stack with the ignite burning of a fire trap crit? ( not the implicit fire trap dot. That stacks with all other dot reguardless)

Thanks for the feedback
Last bumped on Dec 1, 2017, 8:41:48 PM
A mob can only be ignited by one source at a time. A mob can recieve burn damage from multiple different sources. So, mob can take burn from being ignited by shell and ground dot from trap at the same time. But, mob can not be ignited by shell explosion and trap explosion at same time.
Does that also mean that a mob cannot have multiple stacks of ignited burns from multiple party members? Ex me and by party member each proc ignite from fireball on a rare mob. Would the mob take damage from both burns or would it only take dmg from the highest dps burn?

Also a link to a ggg reply on this subject would be very helpful if you know of any
Only the strongest Ignite will have any effect. Link for the curious.
also molten shell+ spell totem doesn't really work since totems have 0 armor and block which makes it highly unlikely to proc the explosion
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Thanks for the link. However, it doesnt specifically mention multiple instances of ignite originating from different party memebers, so im still uncertain about that. And about molten shell + spell totem: the spell totem having low defences actually greatly increases the chance of molten shell exploding because it explodes after a certain amount of cumulative phys dmg is recieved. Since im stacking a lot of fire and burn dmg for fire trap, i was thinking a molten shell spell totem could possibly be alternative to searing bond. It definitely would be if ignites from spell totems stacked with those from my fire trap, but apparently thats not possible
Last edited by MistsOfDawn#7975 on Mar 17, 2014, 3:06:30 PM
The fire trap burning ground is not ignite, so that can happen at the same time as burning from being ignited. The sources of the ignite status ailments do not matter. As indicated, only one ignite is active at a time. They do stack, but not in a multiple damage kind of way. They stack by getting queued so after one ends the next is active.

I thought molten shell explosion was based on a certain amount of physical damage mitigated, not based on damage is that wasn't mitigated (taken).
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Last edited by mark1030#3643 on Mar 17, 2014, 3:15:35 PM
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MistsOfDawn wrote:
Thanks for the link. However, it doesnt specifically mention multiple instances of ignite originating from different party memebers, so im still uncertain about that.

Ignite from person A is no different from Ignite from person B. It's still just an Ignite stack on a given monster.

And yes, Molten Shell explodes after X Phys Damage is mitigated, not taken.
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Vipermagi is an "expert"...the expert (imo) on PoE mechanics. If you're lucky enough to have him post in a/your thread, consider yourself blessed and do yourself a favour and just "take his word for it".

Vipermagi is the man.

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The fire trap burning ground is not ignite, so that can happen at the same time as burning from being ignited. The sources of the ignite status ailments do not matter. As indicated, only one ignite is active at a time. They do stack, but not in a multiple damage kind of way. They stack by getting queued so after one ends the next is active.


I understand that. Thats why I specifically said "ignite damage" instead of burning damage. But I guess its helpful to make sure we're all clear on that part.

You're right about molten shell, I misread the skill description. But I will still try out some testing with a lvl 20 molten shell and some support gems to make it tankier.

As for ignite dmg coming from both person A and B, I'm not 100% convinced because I still have yet to read something by GGG that explicitly mentions this phenomenon. However I don't doubt that you are right because this seems to be what everyone in game is telling me.

This would make party play with other ignite builds completely broken though... The vast majority of dmg from ignite builds comes from, well... igniting. So if youre telling me that ignite from multiple party members only increases the duration of ignites (which is not desired anyways because any ignite build easily maintains permanent ignite) instead of increasing the DoT rate of ignite, then having more than a single ignite character would be pointless...

Why wouldnt they allow multiple ignites originating from different characters to stack in increasing DoT rate? There's no abuse of that mechanic, if it existed, I can think of that can't be done with any other kind of damage.
Last edited by MistsOfDawn#7975 on Mar 17, 2014, 3:45:04 PM

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