first time bow ranger need help, optimisation and lvl 70 version
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i am planning my next character as of now, here is what i came up with
end build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDadqmKs1p3N6gW11CPdqMaiMHFLeDpCsTCGznfU-Va0xQuRmvEIiZMlXWjBM42_UUequKp_jX0wfG_yOdSgn38rd9eVBSF2Mfp298qp2cYylH8CpuBe-o_67BinXElRSTs2e7Sj1ooWv_PqiGu291M1TLHOSH_GHNw4G5HP8XY= stats
Spoiler
Effective health
200% increased maximum life 24% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Acrobatics Acrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Ondar's Guile Ondar's Guile Doubles chance to Evade Projectile Attacks Phase Acrobatics Phase Acrobatics 30% Chance to Dodge Spell Damage Passive skill tree breakdown Health 200% increased maximum Life 50 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 6% increased maximum Energy Shield 1% of Life Regenerated per Second Mitigation 78% increased Evasion Rating 30% increased Block and Stun Recovery 30% to Lightning Resistance 16% to Chaos Resistance 12% to all Elemental Resistances Damage 235% increased Critical Strike Chance 220% increased Critical Strike Chance with Bows 194% increased Physical Damage with Bows 70% increased Critical Strike Multiplier with Bows 50% increased Critical Strike Multiplier 40% increased Accuracy Rating 30% Chance to Dodge Spell Damage 30% increased Arrow Speed 23% increased Attack Speed 20% increased Projectile Speed 20% increased Attack Speed with Bows 15% increased Projectile Damage 10% increased Accuracy Rating with Bows 8% increased Movement Speed 4% increased Physical Damage 3% increased Cast Speed 2% of Physical Attack Damage Leeched as Mana Other 250 to Dexterity 100 to Strength 90 to Intelligence 35% chance of Arrows Piercing 30% Chance to Avoid being Stunned 20% increased Mana Regeneration Rate 16 to maximum Mana 16% increased Stun Duration with Bows on enemies 10% additional chance to Dodge Attacks this is meant to be a physical dual shot build using the "new" unique lightning coil my goal : stats from tree at lvl 80 -as high crit chance and crit dmg as possible -as close as possible to 200% life -150%+ physical damage -I DO NOT PLAN TO USE LIONEYE GLARE so accuracy is important -evasion % is nice to have but i wouldnt be mad if i had 0% -high % resist if possible from this side of the tree i prioritise lightning due to the -60% from armour. if you guyz have any tips as what to cut change modify ? to make it more efficient and come up with a lvl 70 or 80 tree aka a 30 skill left build on the main tree builder. |
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original as posted above
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDadqmKs1p3N6gW11CPdqMaiMHFLeDpCsTCGznfU-Va0xQuRmvEIiZMlXWjBM42_UUequKp_jX0wfG_yOdSgn38rd9eVBSF2Mfp298qp2cYylH8CpuBe-o_67BinXElRSTs2e7Sj1ooWv_PqiGu291M1TLHOSH_GHNw4G5HP8XY=
stats
Spoiler
Effective health 200% increased maximum life 24% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Acrobatics Acrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Ondar's Guile Ondar's Guile Doubles chance to Evade Projectile Attacks Phase Acrobatics Phase Acrobatics 30% Chance to Dodge Spell Damage Passive skill tree breakdown Health 200% increased maximum Life 50 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 6% increased maximum Energy Shield 1% of Life Regenerated per Second Mitigation 78% increased Evasion Rating 30% increased Block and Stun Recovery 30% to Lightning Resistance 16% to Chaos Resistance 12% to all Elemental Resistances Damage 235% increased Critical Strike Chance 220% increased Critical Strike Chance with Bows 194% increased Physical Damage with Bows 70% increased Critical Strike Multiplier with Bows 50% increased Critical Strike Multiplier 40% increased Accuracy Rating 30% Chance to Dodge Spell Damage 30% increased Arrow Speed 23% increased Attack Speed 20% increased Projectile Speed 20% increased Attack Speed with Bows 15% increased Projectile Damage 10% increased Accuracy Rating with Bows 8% increased Movement Speed 4% increased Physical Damage 3% increased Cast Speed 2% of Physical Attack Damage Leeched as Mana Other 250 to Dexterity 100 to Strength 90 to Intelligence 35% chance of Arrows Piercing 30% Chance to Avoid being Stunned 20% increased Mana Regeneration Rate 16 to maximum Mana 16% increased Stun Duration with Bows on enemies 10% additional chance to Dodge Attacks lower level version lvl 71
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDbN6gW11CPdqMaiMHFLeDpCjb9RR6q4qn-NfTB8b_I51KCffyt315UFIXYx-nb3yqnZxjKUfwKm4NaKFr_z6lM1TLHOSH_GHNw4G5HP8XY=
stats
Spoiler
Effective health 136% increased maximum life 14% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Acrobatics Acrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Ondar's Guile Ondar's Guile Doubles chance to Evade Projectile Attacks Phase Acrobatics Phase Acrobatics 30% Chance to Dodge Spell Damage Passive skill tree breakdown Health 136% increased maximum Life 50 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 1% of Life Regenerated per Second Mitigation 70% increased Evasion Rating 30% increased Block and Stun Recovery 30% to Lightning Resistance 16% to Chaos Resistance 12% to all Elemental Resistances Damage 220% increased Critical Strike Chance 195% increased Critical Strike Chance with Bows 128% increased Physical Damage with Bows 70% increased Critical Strike Multiplier with Bows 50% increased Critical Strike Multiplier 40% increased Accuracy Rating 30% Chance to Dodge Spell Damage 23% increased Attack Speed 20% increased Projectile Speed 16% increased Attack Speed with Bows 15% increased Projectile Damage 10% increased Accuracy Rating with Bows 8% increased Movement Speed 4% increased Physical Damage 3% increased Cast Speed 2% of Physical Attack Damage Leeched as Mana Other 230 to Dexterity 80 to Strength 70 to Intelligence 30% Chance to Avoid being Stunned 20% increased Mana Regeneration Rate 16 to maximum Mana 16% increased Stun Duration with Bows on enemies 10% additional chance to Dodge Attacks lvl 50 ish
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzRtbLVIbXtVSyaVjDbN6gW11CPdqMaiMHFLeDpCjb9RR6q4qn-NfTB8b_I51KCffyvWiha_8-o=
stats
Spoiler
Effective health 136% increased maximum life 8% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Phase Acrobatics Phase Acrobatics 30% Chance to Dodge Spell Damage Acrobatics Acrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Ondar's Guile Ondar's Guile Doubles chance to Evade Projectile Attacks Passive skill tree breakdown Health 136% increased maximum Life 50 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 1% of Life Regenerated per Second Mitigation 70% increased Evasion Rating 30% increased Block and Stun Recovery Damage 170% increased Critical Strike Chance with Bows 160% increased Critical Strike Chance 74% increased Physical Damage with Bows 50% increased Critical Strike Multiplier 40% increased Accuracy Rating 30% Chance to Dodge Spell Damage 23% increased Attack Speed 20% increased Projectile Speed 15% increased Projectile Damage 10% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 8% increased Movement Speed 4% increased Physical Damage 3% increased Cast Speed 2% of Physical Attack Damage Leeched as Mana Other 220 to Dexterity 70 to Strength 40 to Intelligence 30% Chance to Avoid being Stunned 20% increased Mana Regeneration Rate 16 to maximum Mana 10% additional chance to Dodge Attacks does it sound good ? edit : added stat breakdown per build Last edited by nomis01#4563 on Jan 11, 2014, 12:43:12 PM
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i kinda forgot to mention the skills/links i wanted to use ... ofc it is necessary for you to help me optimise.
split arrow+physical projectile attack damage+faster attacks+additional accuracy+added fire damage barrage+physical projectile attack damage+point blank+increased critical strikes+additional accuracy cast on damage taken + enduring cry+enduring cry+enduring cry spell totem+bear trap+multiple traps (projectile weakness/critical weakness)+reduced mana+(haste/wrath/purity of lightning)+clarity Last edited by nomis01#4563 on Jan 11, 2014, 1:22:18 PM
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bump
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Hi,
You don't need to get 2 main skills playing ranger unless for survivability reasons, just staying with Split Arrow is fine. There 's thing unecessary and thing not mentionned : *Additionnal Accuracy is a bit useless as a gem, taking passive nodes for this is not necessary too. *Increase Critical Strike Gem is not good and have a bad dps input. *You didn't think over Mana sustain which is the main issue for ranger. *Playing full physical have a great meaning in gear and have the least damage, moreover you don't play frenzy charges while playing physical (frenzy is really good for physical rangers). *Enduring Cry has an internal cooldown. IGN - Nyakudaren
Cheap Map Drop Seller I buy your 2 chaos for 1 chaos, I sell 1 chaos for 2 chaos |
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" -about additionnal accuracy, i like having a high accuracy plus the high crit it gives on quality makes it great imo -i agree this needs testing and replacement if necessary, ill swap it with something else i guess -i wasnt aware 2% mana leech wasnt enough to sustain split arrow, was thinking the mana cost wouldnt skyrocket and it would be enough. if it is not tho i will have to tweak or make up for it on gear. -the reason i do not use frenzy is simple, i do not want to rely on charges but it could be a great single target i presume -about endurying cry, i am pretty sure it will triple cast when it and be on cooldown till the next triple cast from being hit but i could be wrong, this needs further testing. tyvm for the input, anything on the passive tree ? |
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The tree itself have a lot of wrong pints, some specific (it had too much wrong points to point them off in a single time) can be your own appreciation but here is what I found wrong :
*%Increased Lightning Damage node is bad, it has a bad increase overall since increased damage node stacks the same way EVERY increased damage nodes works out (it would be a bit too long to explain) *The passives near Bloodthirst can be skipped (staying with 15%+45% crit is good enough), the life can be taken on the left of the circle with the +30 Str node "Physique". *Resists Node are not good overall unless you REALLY needs them to compensate your lack of resist in gear, its not really hard to get resists Cap. Remember that some slot of the gear are to prioritize resists, most likely Rings, Body Armor and Boots since they are not DPS oriented (except for rings but they go high in resists with a 90-130 range resists). *The Evasion & ES node you took along with the +10 dex near Nullification are useless, on top of that you play Acrobatics. *The circle "King of the Hill" is not good unless you play Knockback with Totem and crit specific (Harbinger). *The Life & Evasion Mix nodes are not that good, its a matter of choice again but it is better to take specific life nodes and get lesser evasion nodes, dex still do wonder for evasion. *You have 116 points in the tree, I' never reached them, consider your tree a 90 points tree to get started its more realistic and reachable. *Again Mana is not mentionned in the tree, you can achieve Mana Sustain with Mana Gem + Mana Max gear or Mana Leech With Base Physical Damage and a Slow Bow with 5L max. I foresee the issue coming. *Accuracy feels good, but if you re playing Projectile Weakness it is 100% useless because you will 100% hit the mob. Yes the crit feels good on the gem, but nothing feels better than Hitting faster (Faster Attack, base of te H&S games) or One Shot everything (Other Empowering Gem). *Gaining Frenzy Charges can be achieved in multiple ways (Doedre Elixir play), Blood Rage, Blood Dance, Frenzy itself, Friendly Conduit. Priority Gems are in most cases : #1 - Weapon Elemental Damage #2 - Faster Attack #2 - LMP if needed on the skill #3 - Projectile Physical Damage / Added Fire Damage #4 - Added Lightning Damage / Added Cold Damage #5 - Critical Damage My setup is SplitArrow - Weapon ele Damage / Faster Attack / Added Fire Damage / Added Lightning Damage / Critical Damage (Last link). Feel free to ask questions in game (leaving the office while i post this). IGN - Nyakudaren
Cheap Map Drop Seller I buy your 2 chaos for 1 chaos, I sell 1 chaos for 2 chaos |
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