first time bow ranger need help, optimisation and lvl 70 version

i am planning my next character as of now, here is what i came up with

end build
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDadqmKs1p3N6gW11CPdqMaiMHFLeDpCsTCGznfU-Va0xQuRmvEIiZMlXWjBM42_UUequKp_jX0wfG_yOdSgn38rd9eVBSF2Mfp298qp2cYylH8CpuBe-o_67BinXElRSTs2e7Sj1ooWv_PqiGu291M1TLHOSH_GHNw4G5HP8XY=


stats
Spoiler
Effective health
200% increased maximum life
24% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
Acrobatics Acrobatics
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
Ondar's Guile Ondar's Guile
Doubles chance to Evade Projectile Attacks
Phase Acrobatics Phase Acrobatics
30% Chance to Dodge Spell Damage
Passive skill tree breakdown
Health

200% increased maximum Life
50 to maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
6% increased maximum Energy Shield
1% of Life Regenerated per Second

Mitigation

78% increased Evasion Rating
30% increased Block and Stun Recovery
30% to Lightning Resistance
16% to Chaos Resistance
12% to all Elemental Resistances

Damage

235% increased Critical Strike Chance
220% increased Critical Strike Chance with Bows
194% increased Physical Damage with Bows
70% increased Critical Strike Multiplier with Bows
50% increased Critical Strike Multiplier
40% increased Accuracy Rating
30% Chance to Dodge Spell Damage
30% increased Arrow Speed
23% increased Attack Speed
20% increased Projectile Speed
20% increased Attack Speed with Bows
15% increased Projectile Damage
10% increased Accuracy Rating with Bows
8% increased Movement Speed
4% increased Physical Damage
3% increased Cast Speed
2% of Physical Attack Damage Leeched as Mana

Other

250 to Dexterity
100 to Strength
90 to Intelligence
35% chance of Arrows Piercing
30% Chance to Avoid being Stunned
20% increased Mana Regeneration Rate
16 to maximum Mana
16% increased Stun Duration with Bows on enemies
10% additional chance to Dodge Attacks


this is meant to be a physical dual shot build using the "new" unique lightning coil

my goal :
stats from tree at lvl 80

-as high crit chance and crit dmg as possible
-as close as possible to 200% life
-150%+ physical damage
-I DO NOT PLAN TO USE LIONEYE GLARE so accuracy is important
-evasion % is nice to have but i wouldnt be mad if i had 0%
-high % resist if possible from this side of the tree i prioritise lightning due to the -60% from armour.


if you guyz have any tips as what to cut change modify ? to make it more efficient and come up with a lvl 70 or 80 tree aka a 30 skill left build on the main tree builder.
original as posted above
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDadqmKs1p3N6gW11CPdqMaiMHFLeDpCsTCGznfU-Va0xQuRmvEIiZMlXWjBM42_UUequKp_jX0wfG_yOdSgn38rd9eVBSF2Mfp298qp2cYylH8CpuBe-o_67BinXElRSTs2e7Sj1ooWv_PqiGu291M1TLHOSH_GHNw4G5HP8XY=


stats
Spoiler

Effective health
200% increased maximum life
24% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
Acrobatics Acrobatics
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
Ondar's Guile Ondar's Guile
Doubles chance to Evade Projectile Attacks
Phase Acrobatics Phase Acrobatics
30% Chance to Dodge Spell Damage
Passive skill tree breakdown
Health

200% increased maximum Life
50 to maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
6% increased maximum Energy Shield
1% of Life Regenerated per Second

Mitigation

78% increased Evasion Rating
30% increased Block and Stun Recovery
30% to Lightning Resistance
16% to Chaos Resistance
12% to all Elemental Resistances

Damage

235% increased Critical Strike Chance
220% increased Critical Strike Chance with Bows
194% increased Physical Damage with Bows
70% increased Critical Strike Multiplier with Bows
50% increased Critical Strike Multiplier
40% increased Accuracy Rating
30% Chance to Dodge Spell Damage
30% increased Arrow Speed
23% increased Attack Speed
20% increased Projectile Speed
20% increased Attack Speed with Bows
15% increased Projectile Damage
10% increased Accuracy Rating with Bows
8% increased Movement Speed
4% increased Physical Damage
3% increased Cast Speed
2% of Physical Attack Damage Leeched as Mana

Other

250 to Dexterity
100 to Strength
90 to Intelligence
35% chance of Arrows Piercing
30% Chance to Avoid being Stunned
20% increased Mana Regeneration Rate
16 to maximum Mana
16% increased Stun Duration with Bows on enemies
10% additional chance to Dodge Attacks


lower level version

lvl 71
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzQRlp2j_KttbLVIbXtVSyaVjDbN6gW11CPdqMaiMHFLeDpCjb9RR6q4qn-NfTB8b_I51KCffyt315UFIXYx-nb3yqnZxjKUfwKm4NaKFr_z6lM1TLHOSH_GHNw4G5HP8XY=


stats

Spoiler

Effective health
136% increased maximum life
14% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
Acrobatics Acrobatics
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
Ondar's Guile Ondar's Guile
Doubles chance to Evade Projectile Attacks
Phase Acrobatics Phase Acrobatics
30% Chance to Dodge Spell Damage
Passive skill tree breakdown
Health

136% increased maximum Life
50 to maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
1% of Life Regenerated per Second

Mitigation

70% increased Evasion Rating
30% increased Block and Stun Recovery
30% to Lightning Resistance
16% to Chaos Resistance
12% to all Elemental Resistances

Damage

220% increased Critical Strike Chance
195% increased Critical Strike Chance with Bows
128% increased Physical Damage with Bows
70% increased Critical Strike Multiplier with Bows
50% increased Critical Strike Multiplier
40% increased Accuracy Rating
30% Chance to Dodge Spell Damage
23% increased Attack Speed
20% increased Projectile Speed
16% increased Attack Speed with Bows
15% increased Projectile Damage
10% increased Accuracy Rating with Bows
8% increased Movement Speed
4% increased Physical Damage
3% increased Cast Speed
2% of Physical Attack Damage Leeched as Mana

Other

230 to Dexterity
80 to Strength
70 to Intelligence
30% Chance to Avoid being Stunned
20% increased Mana Regeneration Rate
16 to maximum Mana
16% increased Stun Duration with Bows on enemies
10% additional chance to Dodge Attacks

lvl 50 ish
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sihpOHbJP3nVNUAFfA6WAR-hxkF-aOKmyYyAbIZz3ro1iLqayRf4ZXp8EIPq-d044TAUXBSYeKH2w5IpzRtbLVIbXtVSyaVjDbN6gW11CPdqMaiMHFLeDpCjb9RR6q4qn-NfTB8b_I51KCffyvWiha_8-o=


stats
Spoiler

Effective health
136% increased maximum life
8% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
Phase Acrobatics Phase Acrobatics
30% Chance to Dodge Spell Damage
Acrobatics Acrobatics
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
Ondar's Guile Ondar's Guile
Doubles chance to Evade Projectile Attacks
Passive skill tree breakdown
Health

136% increased maximum Life
50 to maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
1% of Life Regenerated per Second

Mitigation

70% increased Evasion Rating
30% increased Block and Stun Recovery

Damage

170% increased Critical Strike Chance with Bows
160% increased Critical Strike Chance
74% increased Physical Damage with Bows
50% increased Critical Strike Multiplier
40% increased Accuracy Rating
30% Chance to Dodge Spell Damage
23% increased Attack Speed
20% increased Projectile Speed
15% increased Projectile Damage
10% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows
8% increased Movement Speed
4% increased Physical Damage
3% increased Cast Speed
2% of Physical Attack Damage Leeched as Mana

Other

220 to Dexterity
70 to Strength
40 to Intelligence
30% Chance to Avoid being Stunned
20% increased Mana Regeneration Rate
16 to maximum Mana
10% additional chance to Dodge Attacks



does it sound good ?

edit : added stat breakdown per build
Last edited by nomis01#4563 on Jan 11, 2014, 12:43:12 PM
i kinda forgot to mention the skills/links i wanted to use ... ofc it is necessary for you to help me optimise.


split arrow+physical projectile attack damage+faster attacks+additional accuracy+added fire damage

barrage+physical projectile attack damage+point blank+increased critical strikes+additional accuracy

cast on damage taken + enduring cry+enduring cry+enduring cry

spell totem+bear trap+multiple traps

(projectile weakness/critical weakness)+reduced mana+(haste/wrath/purity of lightning)+clarity
Last edited by nomis01#4563 on Jan 11, 2014, 1:22:18 PM
bump
Hi,

You don't need to get 2 main skills playing ranger unless for survivability reasons, just staying with Split Arrow is fine.

There 's thing unecessary and thing not mentionned :
*Additionnal Accuracy is a bit useless as a gem, taking passive nodes for this is not necessary too.
*Increase Critical Strike Gem is not good and have a bad dps input.
*You didn't think over Mana sustain which is the main issue for ranger.
*Playing full physical have a great meaning in gear and have the least damage, moreover you don't play frenzy charges while playing physical (frenzy is really good for physical rangers).
*Enduring Cry has an internal cooldown.
IGN - Nyakudaren
Cheap Map Drop Seller
I buy your 2 chaos for 1 chaos, I sell 1 chaos for 2 chaos
"
Rowlav5 wrote:
Hi,

You don't need to get 2 main skills playing ranger unless for survivability reasons, just staying with Split Arrow is fine.

There 's thing unecessary and thing not mentionned :
*Additionnal Accuracy is a bit useless as a gem, taking passive nodes for this is not necessary too.
*Increase Critical Strike Gem is not good and have a bad dps input.
*You didn't think over Mana sustain which is the main issue for ranger.
*Playing full physical have a great meaning in gear and have the least damage, moreover you don't play frenzy charges while playing physical (frenzy is really good for physical rangers).
*Enduring Cry has an internal cooldown.


-about additionnal accuracy, i like having a high accuracy plus the high crit it gives on quality makes it great imo
-i agree this needs testing and replacement if necessary, ill swap it with something else i guess
-i wasnt aware 2% mana leech wasnt enough to sustain split arrow, was thinking the mana cost wouldnt skyrocket and it would be enough. if it is not tho i will have to tweak or make up for it on gear.
-the reason i do not use frenzy is simple, i do not want to rely on charges but it could be a great single target i presume
-about endurying cry, i am pretty sure it will triple cast when it and be on cooldown till the next triple cast from being hit but i could be wrong, this needs further testing.

tyvm for the input, anything on the passive tree ?
The tree itself have a lot of wrong pints, some specific (it had too much wrong points to point them off in a single time) can be your own appreciation but here is what I found wrong :
*%Increased Lightning Damage node is bad, it has a bad increase overall since increased damage node stacks the same way EVERY increased damage nodes works out (it would be a bit too long to explain)
*The passives near Bloodthirst can be skipped (staying with 15%+45% crit is good enough), the life can be taken on the left of the circle with the +30 Str node "Physique".
*Resists Node are not good overall unless you REALLY needs them to compensate your lack of resist in gear, its not really hard to get resists Cap. Remember that some slot of the gear are to prioritize resists, most likely Rings, Body Armor and Boots since they are not DPS oriented (except for rings but they go high in resists with a 90-130 range resists).
*The Evasion & ES node you took along with the +10 dex near Nullification are useless, on top of that you play Acrobatics.
*The circle "King of the Hill" is not good unless you play Knockback with Totem and crit specific (Harbinger).
*The Life & Evasion Mix nodes are not that good, its a matter of choice again but it is better to take specific life nodes and get lesser evasion nodes, dex still do wonder for evasion.
*You have 116 points in the tree, I' never reached them, consider your tree a 90 points tree to get started its more realistic and reachable.
*Again Mana is not mentionned in the tree, you can achieve Mana Sustain with Mana Gem + Mana Max gear or Mana Leech With Base Physical Damage and a Slow Bow with 5L max. I foresee the issue coming.
*Accuracy feels good, but if you re playing Projectile Weakness it is 100% useless because you will 100% hit the mob. Yes the crit feels good on the gem, but nothing feels better than Hitting faster (Faster Attack, base of te H&S games) or One Shot everything (Other Empowering Gem).
*Gaining Frenzy Charges can be achieved in multiple ways (Doedre Elixir play), Blood Rage, Blood Dance, Frenzy itself, Friendly Conduit.

Priority Gems are in most cases :
#1 - Weapon Elemental Damage
#2 - Faster Attack
#2 - LMP if needed on the skill
#3 - Projectile Physical Damage / Added Fire Damage
#4 - Added Lightning Damage / Added Cold Damage
#5 - Critical Damage

My setup is SplitArrow - Weapon ele Damage / Faster Attack / Added Fire Damage / Added Lightning Damage / Critical Damage (Last link).

Feel free to ask questions in game (leaving the office while i post this).
IGN - Nyakudaren
Cheap Map Drop Seller
I buy your 2 chaos for 1 chaos, I sell 1 chaos for 2 chaos

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