Elemental Equilibrium : what if I hit with the same element simultaneously ?

Hello !

A question about elemental equilibrium :
If I hit simultaneously with the same element, what happens ?

examples : > multiple ice nova mines detonating at the same time
> multiple traps / sunblast / reduced duration / ice nova

> It's either similar to a dual element single hit and I get -50% on every occurrence
> Or every occurrence is counted separatly and I get -50% on 1 and +25% on the others ?

Of course the question is not innocent. My interest and the logic of the keystone passive would like too see the first proposition to be verified :)

Indeed, it gives more possibilities --> more potential to the node, without breaking its balance, as it is a niche circonstance.

I havn't been able to find the solution by testing it myself so I'm asking for your help :)
If you keep hitting a target with the same element multiple times, the modifiers will stay at +25% to that element, and at -50% to the others.
If you don't switch elements, your damage will be greatly reduced.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
"
Delirii wrote:
If you keep hitting a target with the same element multiple times, the modifiers will stay at +25% to that element, and at -50% to the others.
If you don't switch elements, your damage will be greatly reduced.


Ok thanks for the answer. Though it's not about several hits in a row but several simultaneous hits. Let's say you use a sword with added lightning and fire damage, it is simultaneous and the 2 elements don't interact with each other.
My question is : "Is it the same when multiples occurences of a mine blow up all together"
"
ChannelMerge wrote:
"
Delirii wrote:
If you keep hitting a target with the same element multiple times, the modifiers will stay at +25% to that element, and at -50% to the others.
If you don't switch elements, your damage will be greatly reduced.


Ok thanks for the answer. Though it's not about several hits in a row but several simultaneous hits. Let's say you use a sword with added lightning and fire damage, it is simultaneous and the 2 elements don't interact with each other.
My question is : "Is it the same when multiples occurences of a mine blow up all together"


If you hit an enemy simultaneously with fire and lightning, it will result in +25 fire, +25 lightning and -50 cold resistance.
Hitting with all three elements at once gives +25 resistance to fire/cold/lightning.
"
ChannelMerge wrote:
My question is : "Is it the same when multiples occurences of a mine blow up all together"


It isn't, it's either one hit or not, there's no 'simultaneous'.

If you hit with a sword that has lightning and fire it's one hit, you get +25 to fire an light, -50% to cold.

However, if you shotgun the enemy with LMP fireball it's three separate hits, first will do full damage and buff +25% against fire and the other two will do less damage. It just looks like one hit, three projectiles = three hits, three traps = three hits.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:


It isn't, it's either one hit or not, there's no 'simultaneous'.

If you hit with a sword that has lightning and fire it's one hit, you get +25 to fire an light, -50% to cold.

However, if you shotgun the enemy with LMP fireball it's three separate hits, first will do full damage and buff +25% against fire and the other two will do less damage. It just looks like one hit, three projectiles = three hits, three traps = three hits.


Ok, thx for the answer. This is quite disapointing though. It means elemental equilibrium is quite limited by the game mechanics. It should be the same to use flameblast or a triple icenova grenade.

I'm waiting for the guy who will explain me that it's better when it's limited. Don't bother.
Last edited by ChannelMerge#0399 on Jan 8, 2014, 11:00:50 AM
It doesn't limit, it offers options.

Though, this could use a bit of work. Even 1 damage can trigger EE, you then switch to your primary skill that deals 1k and increase it's damage. Or have a totem do the triggering work and just spam your main skill.

I'd love to see the reduction of elements connected to the damage. The more damage you do, the greater would be the reduce of the other elements. That would discourage focusing on only one element, but encourage "true" alternating of elements. Would probably need a cap though.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
It has to be that way, now that enemies are heavily resistant, -50% to your chosen resist that works even on curse-immunes is pretty powerful.

You pay the price with fiddly gameplay, you have to make a setup that works always and requires the least hassle, if it doesn't work you will just hurt your dps.

... unless you're Explosive arrow or CoC, then it's spam and smile.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Yeah, it know it has to be that way, and I don't really like it.
I've made a character around EE using two skills to actually deal damage, not one + trigger.
And it's garbage. Just focusing on one element and have a totem do the job is sadly much, much more efficiently.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
I was saying to that Chanel guy, but yeah, debuff totem + main skill is the way to go, flame totem with blind and knockback does a terrific job for equilibriumists as a defense/assist powerhouse.

Now, if we could combo skills like in Sacred it would be very feasible and pretty badass to selfcast the whole thing.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 8, 2014, 12:27:08 PM

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