Passive Tree Lacking Scepter Nodes
Specifically for casters.
You got your staff spell nodes (the crit ones) and your wand nodes (mainly physical but good spell damage/power charge nodes as well) however there's no scepter specific nodes either physical or spell. There is one node with elemental damage but this is for attack builds (and is a generic mace node). Seeing how scepters are used primarily for spell casters, will we see future changes to the Witch/Templar areas that involve spell damage with scepters? I sure hope so. Scepters are one of the most if not the most unused weapon in the game. POE 2 hype. Last edited by the_truth#0564 on Dec 20, 2013, 12:20:35 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
" 1) I'm sorry, WHAT?? Sceptres are considered as " There are plenty of Mace nodes in tree: with additional life, crit, stun, armor, damage, that one with eledamage Yes, no "spell specific" nodes, but you can get sceptre with high spell\ele (or both) damage and get spell passives on top of that. It will be unusual build. But not impossible. What? No one made that? Stop looking at those kripps-build-makers and come up with smth self-made? Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
![]() |
" I think he means some "blue" nodes that do things more in combination of spell-casting and face-smashing. Similar to some wand-nodes, that are also different from normal nodes. Maces have stun, wands add elemental components, claws leech life, daggers have more crit-components, swords ignore block and axes do nothing at all. Although Sceptres are considered as a mace it would be cool to give them something specific, that makes them a bit more exceptional. Right now they are just weapons with a build in impossibility to be rolled good since they can have caster and melee-mods. |
![]() |
ya i stated how there are one handed mace nodes that do affect sceptres
but they aren't efficient for spell casters and theres no scepter specific nodes, which is my main point. There should be nodes that affect all specific types of weapons. Though, I realize scepters are rare in the fact that that the one handed mace node has a sub category unlike other types of weapons. @harukateno how do you kno what build im doing? For your information most builds that are "self found" are some variations of builds already out there. mine is definitely not self found but its an iron will witch using doon cuebiyari which has my own tweeks that other iron will builds do not have. EDIT: thanks for moving to feedback... i thought about this right after posting it to general POE 2 hype. Last edited by the_truth#0564 on Dec 20, 2013, 1:19:50 PM
|
![]() |
I'm trying a CI crit leap slam build. It may not be the best concept but it works pretty well and is super fun to play. The crunch sound of crit heavy strikes are also very delicious. I call it The Karui Shadow
so far I'm lvl62 but here is basic layout: Gear with gems
Spoiler
Berek's Grip Ice Spear http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 Last edited by Necrogue#4186 on Dec 20, 2013, 2:21:34 PM
|
![]() |
" thats definitely a solid and viable build u have.. but its physical.. all i am asking for is some crit chance for spells for scepters just a little spiral off the spiral you took with eh 20/20 phys/ele dmg for maces POE 2 hype.
|
![]() |