Witch mana regen passives
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Hi,
Should I be taking mana regen passives + mana increase passives? Or should mana and mana regen from items be enough to sustain me? Thanks |
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" All witches should start like this. You can respec out of the 8% node later. I just take it early on because I hate mana flasks with a passion. The only 2 things I hate more than mana flasks are terrorism and women's basketball. Last edited by Lachis#4916 on Jan 20, 2013, 8:21:45 PM
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" Sorry, but this is horribly subjective. Not only life increase is unnecessary and even potentially harmful if you are going for CI, you hating mana flasks is not a reason every witch should start like this. To OP, it might be possible that mana regen from your items might be enough with a specific setup.. However it would be much easier if you took it from passive skills, or of course alternatively from mana flasks. Although, as demonstrated above, not everyone might like chugging pots, i personally love controlling my mana flow with specialization to flasks, not taking even a single point of increased mana regen. Maximum mana is still helpful though. |
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" At level 10 you aren't thinking about CI. There are plenty of respec points available to you to take the life nodes away whenever you want. Even in a CI spec you will ALWAYS get the mana regeneration node at the start of the tree. I suggested you should start out that specific way because it's more efficient to level with those points. The beauty of these points is that they are extremely efficient BOTH early game and end game. Thus it makes sense to start with them. It is much more effective to get the points I suggested early on and use/roll gear with spl dmg and cast speed on it (dual wielding wands) and more life, rather than taking the damage nodes early and trying to get an effective amount of mana and mana regen from gear. You get plenty of points to change your build around once you level higher, but you'll find that the game is a lot easier to play if you start like I recommended. I apologize if my suggestion on what to do offends you, but given that these nodes are incorporated into 90+% of builds that pass by it It's safe for me to tell you to take them at the start. As far as flasks go. My hatred of them is not a ridiculous statement of preference. They are not efficient in practice. Here are some reasons why: the flask effect should last longer; the mods of mana flasks are not thought through very well for example: removes life on use; supported skills in 5 or 6 link items sometimes even 4 cost extraordinary amounts of mana to spam and at higher levels the kill speed compared to 0 mana regen and pot usage is not optimal; the more mana flasks you use the less granite/health/diamond/quicksilver you can use. These are essential. Of course you can always do whatever you want. There is no "right" or "wrong" way to play. The only difference is efficiency while playing. Find out what pace you like to play and build accordingly. Last edited by Lachis#4916 on Jan 21, 2013, 4:49:23 PM
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" This is ridiculous. Please, refrain from posting this kind of thing. It's not helpful. With my builds, I like to do this: http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CCEAelAuNJsiycVa5Eq4-mLR9tGTvh4venK4t6u9YRUMHzw20= Shortly after I get Clarity I find that I regen more mana than I can use, which means picking up those mana nodes would be a total waste. With this strategy I can even spec in and out of the 40% regen node as needed. The life nodes would be a total waste as well for Chaos Inoculation builds. Edit: Just to bring this a bit more in line with the original subject, I think the right way to go varies from build-to-build, but for my frost builds, my amulet, flasks, gear, and that first 40% node are plenty and shortly after I get Clarity I'm able to throw away my mana flasks. Stay up-to-date: gggtracker.com Last edited by rz2yoj#0689 on Jan 21, 2013, 6:43:22 PM
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There really seems to be some polarization on the topic - didn't expect this.
Well, I'm with Lachis on this one. I hate having to rely on mana pots, so highest priority is always to make sure I got enough regeneration as well as capacity. It depends on your build however. If you're not going to cast expensive stuff (or very fast; or both) you can go easy on that kind of thing. But if you don't mind sipping those pots, then do whatever you want. |
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I'd never go Mana Flasks passives though, they're awful. If they were 8% more charges gained, I'd consider it, hell I'd even take them on some builds I don't want to grab ES on, but 8% more mana given back is not something I need, 90% of the time flasks overheal and stop before they've ran their duration and the 10% left they provide enough regen anyway. Mana flasks are never not powerful enough, they're only either too quick to regen leading to waste or not recharging fast enough when fighting smaller number of monsters with an expensive spell so you run dry for a bit.
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I appreciate the different ideas regarding mana/flasks. I agree that not having to use mana flasks is a plus as you can use other flasks, such as granite, diamond, quicksilver, or the resistance ones. But can be handy if you spend a lot of mana.
Right now I mainly use spark and arc as my main damage spells, and while spark doesn't blow through my mana that bad, arc tends to eat most of my mana pretty fast. Especially with Clarity and discipline auras. And when I use a mana flask it can go to waste, unless I am casting a lot then it never gets to full and seems to use the full duration of the flask. Here is my crappy build in Closed beta: http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMFQgdjB6URUBVQHwIsnC0fNsU74UGWQ1RFnUmyTLNPv1AwVytfKmKVbRlzU3RVdhF6qnzOfq-CEIIeiEKLeprgpwinK66zsnC4k7vWwFTBtMHFwfPDbcXM2CTa3dte37Di9-Ts5oHr5Ovu |
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" If you are a witch and you link any spell with 3+ gems. There is no way you DO NOT have those nodes. As I explained it is why I always start with them and if anything only respec out of the 8% node on the right. I believe it's very helpful. Because unless you plan on being lvl 30 with a lvl 4 clarity and 1 health pot 4 mana pots using a 2 linked freezing pulse, you will need these nodes. They are the most effecient mana nodes for a witch on the tree (which is the basis of my proclamation.) Please take into account everything that is used to support claims before trying to tell someone that the sky is not blue. To put the efficiency into more detail: these nodes lead to early life nodes which are a must have in hardcore. They also lead to a maximum mana and intellegence node also a good node. They also lead to EB CI and the extremely efficient Fitness node to the right of CI. If you do not take the first 4 mana nodes, you have to spend 11 points which do absolutely nothing to your survivability and can be easily equaled if not dwarfed by gear. 2 spl dmg nodes (total 19%, 2 wands at 12% + another dmg% mod on them are way better), 3 cast speed (totaling 9% which, again, can be achieved with wands or rings or neck), a 30 int node (which is less beneficial than a 20 int and 20 max mana) 3 more 5 % spl dmg nodes (which still wont be more than the wands you can get)and a very very very very pointless 10 int node. These can all be achieved with gear. Now the same can be said about the other nodes; however, if you want to man/max survivability and damage. It would behoove you to focus on survivability and sustainability (mana regen falls into this category) more than you would damge. Again you can ALWAYS spec out of them if needed, so you should start with them. Well then following your logic why wouldn't you just spec into it as needed? Well because you need it to start, you need it to level, and you need it to clear end game content. If you don't have it and spec into the nodes into the middle of the tree...you've wasted 4 - 5 points to get to the actual point you need. Not very efficient. If you don't care about efficiency, and you just want to do something because it's the way YOU want to play then by all means I encourage that. But don't say that the efficient way of going about something is horrible if you don't understand why. |
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" The problem I had with your post isn't that the skill tree you posted is "horrible". I don't think that. I think the skill tree you posted is a perfectly decent way to go. The problem I have is that you speak in so many incredibly subjective absolutes. Saying "THIS is what ALL witches should do" is very counter-productive to learning and I can only hope the original poster ignored that. Saying "If you are a witch and you link any spell with 3+ gems, there is no way you DO NOT have those nodes." is also untrue. I had 3+ gems linked and had much more than enough mana regen to cover it. I will admit that my gear, e.g. my ring had a large role in that: Unavailable But it proves that there is a way none-the-less. Saying "unless you plan on being lvl 30 with a lvl 4 clarity and 1 health pot 4 mana pots using a 2 linked freezing pulse, you will need these nodes." is also just completely untrue. When I picked up Clarity I stopped needing mana flasks entirely. I'm not going to directly break down the fallacies in the rest of your post, but I am going to say that the life nodes aren't at all necessary for hardcore either unless you just suck at the game. It just boggles my mind that there are people like you that actually preach all your opinions as fact and even have the arrogance to compare someone saying "there's another way" to someone saying "the sky is not blue". How did you become so closed minded? Stay up-to-date: gggtracker.com
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