build concept: flask tank
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I thought up a build and want to see what other people think and see if it could be possible.
the build is somewhat simple, stay under the effect of flasks 100% of the time(in combat/ only 2 perm) it will do so by getting as many mods to increase flask recovery/cost reduction as possible. the pots you would use are a combination of hp/mana Saturated pots with suffixes 100% +eva/def(2 each) and 30% res(1 pot). i would probably go for 5 hp and try to get the regen/go BM(depending on what i could get), also if you caped res the res pot could be a for MP instead. note: these flasks would have ~11 sec from just from flask costing 10/30 a use in tree build: -hp -alchemist -iron reflexes -damage&res core build: http://www.pathofexile.com/passive-skill-tree/AAAAAgIBCC4OrRR1GY4j9imlMHw1kkp9TZJOyFb6WkhnoHRBd9d_K4d2m43B2NN-7YPuDu_w_MU= if it works you will get 100% eva increase, converted into def and that 100% increased so from pots a you will get 400% the armor you should have eva (unsure if it is multiplicative with gear/others but guessing it is) also this would also give a constant hp recovery so your effective HP would be crazy. im currently running a aura/summoner/totem witch(and it's OP thus far) and when OB starts i will continue it, so just throwing this build out there for someone to try. |
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make 60-80 points build
25 lvl its 2 evenings of game or 1 long night ign - FancySneakyDevil
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Unavailable You only need 1 of each of your mentioned potions (1 evasion, 1 armor, 1 resistances). Getting 10 flask charges is killing a small white mob pack, so you will never run out of flask effects as long as you don't play really silly. For your other 2 potions I would suggest at least 1 granite flask for when you run into a nasty super fast mob with high crit chance/damage to keep from being 1-shot, even with a good life pool and 30k armor. Another good option is getting "Immune to curses during flask effect". Just remember that the flask effect ends on health pots when you hit 100% of your available life, so getting life regen would only hinder your ability to keep constant flask effects up, since you want your life constantly draining (from blood magic) and your healing to be just slightly slower than your spending of life so you can have the flask effect up during combat, and then you'd quickly heal up to full life between mob packs when you aren't using your abilities. In-Game-Name: Lezli
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