[Art] Level up effect / sound too subdued
A big part of action RPGs is leveling up, and as it is, the visual effect and sound is a bit underwhelming. The visual look is great, but I think it should briefly expand your light radius or have some sort of bigger flash to make it more apparent. When I've leveled up in the middle of a chaotic fight, I haven't even noticed a few times.
(I think there's room to make the level up effect flashier without impinging on the dark aesthetic PoE has going so far.) I assume the leveling sound is a placeholder, since it's the same sound as a ring drop, but if not then it definitely needs something more distinctive. IGN Domination: Blindsight_Marauder, Blindsight_MF
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Agreed. I especially would like to hear a new / stronger sound effect.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series. http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy Last edited by Diablo1reborn#2842 on Sep 9, 2011, 12:22:51 AM
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Ill make sure to update the level up effect with flashy bloom once I can. I agree the level up sound is rather half assed
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Yeah the lvl up sound is kinda weak, but maybe have a different/larger effect or maybe even fanfare when you hit lvl milestones like every 10 or max lvl or something
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I disagree. The level up animation was something i was very happy with after seeing D3's animation block the action for several seconds. I think anything more would be distracting.
As for the sound, yeah i've never noticed it. |
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" [0.9.3e] I don't know what iteration we're on, but it's back to being just that, too much. It freezes the action for a second and i'm on a high end graphics card. I read somewhere it might be due to number crunching for the new level, but the animation has one big, blatant stutter. Mercenaries: 95
SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 |
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I dont find that the new feedback/art(imo improved) causes any frame issues or pauses to the game. I'll run the telemetry overlay (F1) when next I test, but it might be helpful if you can indicate whether this is a universal occurence - no matter where you are when you lvl up, the gameplay will be interrupted...Or, have you observed that only in certain locations?
Last edited by Mathea#4055 on Nov 19, 2011, 7:00:49 AM
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" I thought i'd noticed it every time i level, without fail. I'll have to pay more attention and report back, given it's evidently not happening to everyone. Mercenaries: 95
SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 |
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" This stutter is the result of loading in the effects. The old level up effect had this problem as well. It's worse on some machines than others. I preferred the old level up effect but I guess I'm in the minority there. The new one is pretty over the top. Forum Sheriff
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I actually think the animation isn't that crazy, seems fine, it's just the stutter that is jarring.
Mercenaries: 95 SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 Last edited by unsane#5479 on Nov 19, 2011, 9:01:46 PM
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