[Art] Level up effect / sound too subdued

A big part of action RPGs is leveling up, and as it is, the visual effect and sound is a bit underwhelming. The visual look is great, but I think it should briefly expand your light radius or have some sort of bigger flash to make it more apparent. When I've leveled up in the middle of a chaotic fight, I haven't even noticed a few times.

(I think there's room to make the level up effect flashier without impinging on the dark aesthetic PoE has going so far.)

I assume the leveling sound is a placeholder, since it's the same sound as a ring drop, but if not then it definitely needs something more distinctive.
IGN Domination: Blindsight_Marauder, Blindsight_MF
Agreed. I especially would like to hear a new / stronger sound effect.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn#2842 on Sep 9, 2011, 12:22:51 AM
Ill make sure to update the level up effect with flashy bloom once I can. I agree the level up sound is rather half assed
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
Yeah the lvl up sound is kinda weak, but maybe have a different/larger effect or maybe even fanfare when you hit lvl milestones like every 10 or max lvl or something
I disagree. The level up animation was something i was very happy with after seeing D3's animation block the action for several seconds. I think anything more would be distracting.

As for the sound, yeah i've never noticed it.
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jjscud wrote:
I disagree. The level up animation was something i was very happy with after seeing D3's animation block the action for several seconds. I think anything more would be distracting.


[0.9.3e]
I don't know what iteration we're on, but it's back to being just that, too much. It freezes the action for a second and i'm on a high end graphics card. I read somewhere it might be due to number crunching for the new level, but the animation has one big, blatant stutter.
Mercenaries: 95
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
I dont find that the new feedback/art(imo improved) causes any frame issues or pauses to the game. I'll run the telemetry overlay (F1) when next I test, but it might be helpful if you can indicate whether this is a universal occurence - no matter where you are when you lvl up, the gameplay will be interrupted...Or, have you observed that only in certain locations?
Last edited by Mathea#4055 on Nov 19, 2011, 7:00:49 AM
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Mathea wrote:
I dont find that the new feedback/art(imo improved) causes any frame issues or pauses to the game. I'll run the telemetry overlay (F1) when next I test, but it might be helpful if you can indicate whether this is a universal occurence - no matter where you are when you lvl up, the gameplay will be interrupted...Or, have you observed that only in certain locations?

I thought i'd noticed it every time i level, without fail. I'll have to pay more attention and report back, given it's evidently not happening to everyone.
Mercenaries: 95
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
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unsane wrote:
[0.9.3e]
I don't know what iteration we're on, but it's back to being just that, too much. It freezes the action for a second and i'm on a high end graphics card. I read somewhere it might be due to number crunching for the new level, but the animation has one big, blatant stutter.

This stutter is the result of loading in the effects. The old level up effect had this problem as well. It's worse on some machines than others.

I preferred the old level up effect but I guess I'm in the minority there. The new one is pretty over the top.
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I actually think the animation isn't that crazy, seems fine, it's just the stutter that is jarring.
Mercenaries: 95
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
Last edited by unsane#5479 on Nov 19, 2011, 9:01:46 PM

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