I regret on getting mind over matter

any thought about mind over matter?

for me, it doesn't really help me any on end game.. and actually it makes me worse.

one boss hits you for 5000 damage in 1 hit, 30% damage(1500) is transferred to your Mana pool. Then you need to have 3500HP and 1500mana to keep you alive.. so that you will be the same a 5000HP character.

You always need to maintain this 7:3 ratio for your hp:mp to fully make it works. but the question is that it is too hard to get 1500mana. You probably have more than 1 aura running on you. It is 60% reverse. so in order to have 1500mana you need to have 2500mana actually. And it is just 1 aura.

you may think you can get EB for mana.. but you need to sacrifice your armor by getting ES gear.
Because "Mind over matter" node is so close to "Iron Reflexes", it is a lot better to choose Armor/Ev over ES. Furthermore, you need to spend points going from MoM node to EB node. it is a long path.
You also need to be picky to choose hp+mana gear to stack your mana pool

so.. after all this.. you are just the same as a 5000hp character... the question is why don't you stack HP to 5000 and stacking life leech only ?
but suffering yourselves by getting hp+mana node, hp+mana gear, life leech + mana leech..etc

I really don't get it, any thoughts welcome
You right. I think 5000 hp is way better.

But

In POE no one force you to do anything you don't like to do. I sure many will find some crazy build for MOM.

Nothing is bad, it just you don't like it. But someone else might love it.
IGN: SMALLDUCK
Because in the end it is actually worse. Mind over Matter is great for chars that actually don't want to get hit in the first place. There are two scenarios.

A: Using Mind over Matter with 75% Block-Chance and EB combined with Anvil and Mana-Leech on Tempest Shield. That way you get a incredible durable Tank.

B: Using Mind over Matter as safety for Evasion-based chars. If you run your main skill with BM you are able to attack without having mana. So any damage taken by your mana-pool is damage you don't have to take on your life-pool. Since that mana would normally just sit there and do nothing it can also help you prevent death.

A is interesting and actually the way to MoM isn't that bad, since you can traverse the outer skill-tree quite fast. Also there are some nice nodes like Trolls-Blood on your way. The same might propably work without MoM it is just something you can actually add.

B: In that case you likely never use MoM to its full extent. And the question that always arises is if you shouldn't use the pool of mana you leave for absorbing damage to maintain another aura.

Also an Interesting thought would be using Mind Spiral with MoM. Mind Spiral gives you up to 10% of the damage you take as mana. So since you spend 30% of the damage you take as mana to absorb it you only loose 20% Mana.

It is propably not a passive as great as RT, BM or IR but it has it's uses although they are propably harder to find.
I run MoM chest (CoDefiance) and managed to stay at 1.5k hp and just about 300 free mana in Merciless (standard)(cleared Piety)
One of the solution is to have high mana regen to almost instantly regen that mana. Having AA running also saves me a lot.
Also on the left and right side of Scion there is 6%hp and 8%mp nodes, thats better than most hp nodes. I count 6 of them Life and Mana.

If I am to make a new char again I would take the MoM nodes and use Cloak of Flame to 'mitigate' a lot of damage. Cloak of Flame, MoM, IR, AA and high mana regen will have some decent tanky build. I don't think boss would hit you for 5k all the time.

you don't always HAVE to have that sacred ratio of 7:3 or something, just think of MoM as some safety net, a buffer.

to be honest since building for high mana regen I have never been happier. I can run AA which is fantastic, I can run some auras, and never have problem of out of mana. I have wider selection of gear, I can take any life or mana item, either of them helps.
but usually with that kind of mana + regen u are also able to run Arctic armor
IGN Crakk
"
maryn wrote:
but usually with that kind of mana + regen u are also able to run Arctic armor


yes, i run level 16 AA all the time and it makes me nearly immune to fire damage.. but physical damage still hurts. don't feel much help for physical damage
I have 3.2k life and 1.3k unreserved mana while using hatred, purity of lightning, and clarity, If I am farming Piety or doing easy maps I can also run haste and my unreserved mana goes down to 450.

I also run arctic armour at level 18 and will level it to 20.

I Find that MoM is just as good if not better than just going pure life build as I can run more auras than a BM character. It doesn't even take that big of an investment in mana nodes. I have 3 of the life/mana nodes and 5 pure mana nodes (2 of them 16%s).
Keep PoE2 Difficult.
All you really need to make MoM a significant defense boost (for almost any character) is two 40% mana regen nodes, which will generally come bundled with ~24% increased mana. Then just run your attacks off life and use mana to mitigate smaller hits, which is what MoM is best for.

MoM is about as effective as Acrobatics alone for defense mitigation but with no RNG aspect.
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Last edited by TheTenthDoc#6709 on Nov 21, 2013, 12:24:47 AM
I'm currently running MoM, Iron reflexes, and EB and its working pretty good lvl 72 nemesis.
"Words have no power to impress the mind without the exquisite horror of their reality". -Poe
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Hanatsu wrote:
I'm currently running MoM, Iron reflexes, and EB and its working pretty good lvl 72 nemesis.


you run IR and EB together? then what states do you pick up for gear? EV/ES? your armor is half when comparing to those who pick Armor/EV.
your physical damage migration is lower than others..

MoM won't reduce your damage .. just transfer some of the damage to your mana pool. and you need to spend a lot of passive points on doing this "transfer" which isn't worth it.

For the people just stacking armor/ev.. they just need to grab all HP nodes around their paths.. HP nodes are everywhere much easier to grab than Mana nodes

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