0.9.12x Patch Notes

Version 0.9.12x
  • Changed the Map mods that add more magic and rare packs so that they're multiplicative and raised their percentage values. They were additive before due to a mistake, which caused too many magic and rare monsters to spawn when the mods were present.
  • Fixed a bug where typing '#' or other special chat mode symbols at the start of a whisper message did not correctly change to the desired messaging mode.
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XBONE GT : Lame Lock
knew there had to be something wrong with the magic monsters mod. was too good to be true!
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
That leaves only y and z to go!

Keep up the awesome work GGG.
Very cool.

Do you know if we'll see a skill reset with 9.13?
Invalesco wrote:
knew there had to be something wrong with the magic monsters mod. was too good to be true!

However the area/maze mod still remain too powerful imo, reducing the area/maze mod size increase and increasing the base size for maps might make a high IIQ worth pursuing for maps.
Hmm, Was expecting a bit more (life line for duelist? melee?) but i guess most of the work is on .13 now which is good too.

Can't complain about almost weekly patching schedule, really :)
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade.
Just take all magic monsters away, and also no more area bonuses. Preferebly buff desync some more (or even add it as a map mod for some extra fun). And don't forget to reduce the possibility of high lvl map drops!
Ingame Name: Klingenschild
Can you please fix the double pick up that was introduced with the resist penalty patch? It's bothersome. Good work though.

I mentioned the 3rd-4th day that it seemed when you got a blue mob roll that there was ALOT of them. But of course changing this will make us struggle for maps again so I hope you have some sort of map buff coming because I spent all night running 60s, boredom isn't the word.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
only 2 more letters to go!
Alma 48:17
17 Yea, verily, verily I say unto you, if all men had been, and were, and ever would be, like unto Moroni, behold, the very powers of hell would have been shaken forever; yea, the devil would never have power over the hearts of the children of men.

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