Have you played Misery 2.0?

It's a fan made mod for Stalker:Call of Pripyat.

Yeah I know it's not something RPG players like, but this is a single player post apocalyptic adventure in a blown up russia. It's an FPS with minute RPG elements like artifacts that boost certain attributes.

Misery 2.0 comes in and attempts to make the game better. Just like PoE, the mod was obviously made for a niche audience. Casual players or, god forbid, trigger happy COD players will die in the most horrible way. The game has no longer a difficulty setting. You now have to feed yourself. You won't be hauling craploads of ammo. Anomalies and mutants are deadly. There's no fancy minimap to guide you anywhere (you can enable it easily if you wanted to). Helmets have definitive field of vision and gets damaged, obscuring your view.

But don;t fret yourself, You can now hunt mutant parts to make a quick buck, you have loads of real life weapons. You can repair weapons.

And devs of Misery mod seems to be fans of Path of Exile too. As seen one of the loading screen tips (no I won't spoil it. It is related to PoE's awesomeness)

http://www.miserymod.com/
http://www.moddb.com/mods/stalker-misery

Mods please feel free to remove the links if it's illegal.
Kick Ass and Chew Bubblegum - That's nature for you.
Life? Don't talk to me about life.
I'm not a big fan of misery 2.0, mainly because I have to waste so much freaking time eating and sleeping. I don't understand the whole need for the "realism"...all it does is add a ton of tedious, trivial bullshit. If it was challenging to keep up with the needs, and the eating wasn't so damned annoying, I really wouldn't really mind it. As it is, it adds nothing to the experience for me, only serving as an annoyance in an otherwise fun game.
Reimur: even though you're wrong, why would you have faith in diamond supporters? you're talking about a group of people that are so autistic that they would spend 1000 dollars on pixels. we're almost the most idiotic group of people in this community. second to hardcore players.
Last edited by thelordrahl#5755 on Oct 7, 2013, 9:05:33 PM
Yeah Eating and sleeping can be very annoying. I cannot grasp the concept of sleeping, but that of eating was well thought but badly implemented. A full stomach was originally designed to be a plus in the sense that you could recover from wounds (and empty belly depletes your life). But the unnecessary need for realism made it so that the health regeneration is so slow that it is no longer useful. In fact it hinders the player.

Looting is great. A visit in a merc camp can yield various weapons. But the fact that almost 90% of the weapons are useless... well you know the rest.
Spoiler
There's a hidden stalker that usually roams near the sawmill that will buy any broken weapon at a very high price.
Kick Ass and Chew Bubblegum - That's nature for you.
Well, reference to Path of Exile would be my idea. :) However, since my sense of humour wasn't up everyone's alley I'm changing loading screen tips to be more - hmm - tip-like. That includes, unfortunately, this PoE reference.

And if you're complaining that Misery is tedious, you certainly haven't played another Stalker mod called Zone of Alienation which features manual magazine. This means that magazines aren't reloaded in a blink of an eye (like they usually are), but rather every bullet is inserted separately. :)

What do you mean you cannot grasp the concept of sleeping?
"
Trikzter wrote:
Well, reference to Path of Exile would be my idea. :) However, since my sense of humour wasn't up everyone's alley I'm changing loading screen tips to be more - hmm - tip-like. That includes, unfortunately, this PoE reference.

And if you're complaining that Misery is tedious, you certainly haven't played another Stalker mod called Zone of Alienation which features manual magazine. This means that magazines aren't reloaded in a blink of an eye (like they usually are), but rather every bullet is inserted separately. :)

What do you mean you cannot grasp the concept of sleeping?


If that mod is more tedious than Misery, then I will never touch it. That simple. Misery is aptly named, as I had to mute the god-awful eating sounds and wish the damned game would hurry the fuck up and get it over with.

Also, degen from hunger after sleeping has to be one of the stupidest penalty designs I have ever encountered in any game. "I just ate a few hours ago, but I'm so hungry that I'm dying." Pure idiocy.
Reimur: even though you're wrong, why would you have faith in diamond supporters? you're talking about a group of people that are so autistic that they would spend 1000 dollars on pixels. we're almost the most idiotic group of people in this community. second to hardcore players.
Last edited by thelordrahl#5755 on Oct 17, 2013, 7:22:06 AM
You're being rude, but never it mind. What your post boils down to is one of the two: either you don't like such gameplay as is featured in Misery (which is fine since Misery is designed for a niche audience), or you're just playing it wrong. And by "wrong" in relation to eating I mean you haven't taken into account calorie content of food items - every food item provides you with a specific amount of kcals and a grown man needs as much as 2500 calories a day (even up to 4000 depending on activities he's involved in). In Misery you have to be mindful of this because otherwise you'll suffer just as you did. And what you probably did is you ate a meal of some 400 kcals (whereas typical dinner can have up to 1000) and tried to survive for a few hours without eating anything else. Well, in real life you eat supper before you go to bed and breakfast after you wake up, and in Misery we tried to introduce "mechanics" of real life. It might seem tedious, but you don't as much as notice it in your real life, you're just not used to having such a "feature" in a video game. But please, don't blame the game for doing something it wants to do.
I waited so long for this mod to come out D:
Sweeping Maid

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