reward clever play styles

replace or improve increased item rarity and quantity with a new system where using multiple skills rewards the player more than just using maxed out one hit skills.

i really liked the demo of monsters getting trapped with frost wall and killed by fire traps ggg showed some time ago but realized this style of playing would be fun but sadly no one would play that way because it's ineffective when it comes to loot.

please make it more rewarding.
age and treachery will triumph over youth and skill!
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