Discharge and Support gems

Just a couple quick questions about Discharge and what support gems help it, and how.

1. Culling Strike increases damage by a percentage. Does this increase all damage, of all charges?

2. Item Quantity and Rarity support gems, do they increase the quantity and rarity only when you discharge, or if a target dies from the burning damage after discharge?

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Natharias wrote:
1. Culling Strike increases damage by a percentage. Does this increase all damage, of all charges?

Culling Strike does not increase damage. Culling Strike adds an effect to your skills that cause monsters damaged by the skill to die if they have 10% of their maximum life remaining after the damage from the skill is applied.

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Natharias wrote:
2. Item Quantity and Rarity support gems, do they increase the quantity and rarity only when you discharge, or if a target dies from the burning damage after discharge?

The burning damage is still considered to be inflicted by the initial skill that caused the burning damage. Any IR/IQ effects added to the skill that causes damage, be it from the initial damage or burning damage afterwards, will be applied.

If you continue to have burning discharge, talk to a physician.
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Ladderjack wrote:
Culling Strike does not increase damage. Culling Strike adds an effect to your skills that cause monsters damaged by the skill to die if they have 10% of their maximum life remaining after the damage from the skill is applied.


http://pathofexile.gamepedia.com/Culling_Strike

Culling Strike gains 3% increased damage every even level.



Does that damage apply to spells, or just melee/projectile attacks?
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Ladderjack wrote:
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Natharias wrote:
1. Culling Strike increases damage by a percentage. Does this increase all damage, of all charges?

Culling Strike does not increase damage. Culling Strike adds an effect to your skills that cause monsters damaged by the skill to die if they have 10% of their maximum life remaining after the damage from the skill is applied.

Culling strike the support gem does increase damage. And yes that will increase all the different types of damage you deal with discharge.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
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Ladderjack wrote:
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Natharias wrote:
1. Culling Strike increases damage by a percentage. Does this increase all damage, of all charges?

Culling Strike does not increase damage. Culling Strike adds an effect to your skills that cause monsters damaged by the skill to die if they have 10% of their maximum life remaining after the damage from the skill is applied.

Culling strike the support gem does increase damage. And yes that will increase all the different types of damage you deal with discharge.


I wonder why nobody uses it then? It drastically increases the ability for an already overpowered gem to kill more, faster. All you need to do is 90% of their health in damage, and it increases all of the damage by 10%.

The cast and attack speed reduction is more than worth it, in my opinion.
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Ladderjack wrote:

The burning damage is still considered to be inflicted by the initial skill that caused the burning damage. Any IR/IQ effects added to the skill that causes damage, be it from the initial damage or burning damage afterwards, will be applied.

If you continue to have burning discharge, talk to a physician.


Unfortunately, no, MF supports only count on killing blow. If they died of burning damage IQ and IR supports will not kick in, any MF on your gear will work but support gems won't. It's a game code limitation as I understand it, the reason Viper doesn't work with melee splash and poison arrow doesn't work with ranged totem, they can't calculate damage penalty and aftereffects on DoT properly.

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I wonder why nobody uses it then? It drastically increases the ability for an already overpowered gem to kill more, faster. All you need to do is 90% of their health in damage, and it increases all of the damage by 10%.


You don't have a penalty at max gem level but 22% increased damage isn't really much, if you got a substantial amount of spell and elemental damage as you should, for example 200% altogether, culling strike will add only 7% more to the total, if it was 'more' damage it would be worth it, of course. There are juicier supports for Discharge, like Concentrate/Increased area, IQ/IR, crit chance...

Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Why would it only had 7% if the damage increase shown in the tooltip is, say, 15%? Crit chance or crit strike support gems would be nice, but culling strike would be more reliable. Especially if a boss is close to 10%, you don't need to mass up charges.
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Natharias wrote:
Why would it only had 7% if the damage increase shown in the tooltip is, say, 15%? Crit chance or crit strike support gems would be nice, but culling strike would be more reliable. Especially if a boss is close to 10%, you don't need to mass up charges.


If you're using culling strike on your main killing skill, and soloing, then the '10%' barrier effectively is the same as '11.11...% more damage". So you should treat it like that when deciding if it's worth it.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
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Natharias wrote:
Why would it only had 7% if the damage increase shown in the tooltip is, say, 15%? Crit chance or crit strike support gems would be nice, but culling strike would be more reliable. Especially if a boss is close to 10%, you don't need to mass up charges.


If you're using culling strike on your main killing skill, and soloing, then the '10%' barrier effectively is the same as '11.11...% more damage". So you should treat it like that when deciding if it's worth it.


Thanks. Overall it doesn't seem to help Discharge much unless you're leveling and need to kill a mob quickly. If they're close to 10%, it shows. Besides that, culling strike seems nonexistent.

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