Question of little import: in-game system clock
Is it really that difficult to add an in-game system clock? Yes, I know, it's not very high on the list of priorities.
But doesn't it literally take less than 55 seconds to type, say, <onTabHit> <sysclock disp> <xpos = -20> <ypos = -50> or something like that? Yes, I know, my pseudocode makes Python look like assembly. Gimme a break, I don't code for a living. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 This thread has been automatically archived. Replies are disabled.
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a casino doesn't have any clocks.
"Now I am become Death, the destroyer of worlds."
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i thought about the same thing
i just change tab or look at my phone to check the time id like a clock...it could be done nicely in some fantasy style :D |
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My game lags in most areas when I alt-tab ._.
" d'ohoho Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" how about a /time command like in diablo 2? that way there is no interfering immersion-killing interface on your screen. except immersion is already ruined so go with the clock since it's less effort to read a clock than to type a command in chat "Now I am become Death, the destroyer of worlds." Last edited by _wuv_#1477 on Sep 4, 2013, 7:07:39 PM
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