Question of little import: in-game system clock

Is it really that difficult to add an in-game system clock? Yes, I know, it's not very high on the list of priorities.

But doesn't it literally take less than 55 seconds to type, say,
<onTabHit>
<sysclock disp>
<xpos = -20>
<ypos = -50>

or something like that?

Yes, I know, my pseudocode makes Python look like assembly. Gimme a break, I don't code for a living.
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a casino doesn't have any clocks.
"Now I am become Death, the destroyer of worlds."
i thought about the same thing
i just change tab or look at my phone to check the time
id like a clock...it could be done nicely in some fantasy style :D
My game lags in most areas when I alt-tab ._.

"
_wuv_ wrote:
a casino doesn't have any clocks.


d'ohoho
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
lolli42 wrote:
i thought about the same thing
i just change tab or look at my phone to check the time
id like a clock...it could be done nicely in some fantasy style :D

how about a /time command like in diablo 2? that way there is no interfering immersion-killing interface on your screen.

except immersion is already ruined so go with the clock since it's less effort to read a clock than to type a command in chat
"Now I am become Death, the destroyer of worlds."
Last edited by _wuv_#1477 on Sep 4, 2013, 7:07:39 PM

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