question about pain attunement

i asked it in beta general discussion but didnt get an answer. i will ask the same in here.

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does this passive effect all damage type(like elemental damage) which builds a spell damage of a skill or only effect the plain spell damage (generally increased spell damage)?



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i mean, a spell skill damage affected other types of damages . for example, firestorm gets bonus from "increased elemental damage", "increased area damage", "increased spell damage" etc. all those damage increases have effect on firestorm overall spell damage. in this case 30% multiplied with all "increased damage" types or only with "increased spell damage"?
This is all pain attunement does:

if (you have pain attunenment & are below 35% max life):
damage * 1.3 = new damage

Provided that damage is spell damage of course. If it's an attack using or requiring your weapon it's not a spell. Otherwise, it's spell damage.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Sep 20, 2012, 8:19:20 PM
Spell Damage
/ / \ \
Elemental area projectile Cast speed
/ | \
Fire Cold Lightning

pretty sure pain attunement is just spell damage. (look it up on the tree to be sure though, it should say)

for increase to all damage types go for redbeak rusted sword unique
So many build ideas... no time....
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anubite wrote:
This is all pain attunement does:

if (you have pain attunenment & are below 35% max life):
damage * 1.3 = new damage

Provided that damage is spell damage of course. If it's an attack using or requiring your weapon it's not a spell. Otherwise, it's spell damage.


let say that damage was caused by freezing pulse and consist elemental and spell damage.

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if (you have pain attunenment & are below 35% max life):
damage * 1.3 = new damage


for freezing pulse

damage(elemental damage + spell damage) * 1.3 = new damage

or

(spell damage * 1.3) + elemental damage = new damage

which one?


If it says spell in the top of the gem then yes.
I'm not sure but if you look in the,mechanics section of the forum you should find it.
So many build ideas... no time....
Last edited by Simony#4753 on Sep 20, 2012, 9:01:52 PM
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feofle wrote:

for freezing pulse

damage(elemental damage + spell damage) * 1.3 = new damage

or

(spell damage * 1.3) + elemental damage = new damage

which one?
Either you're not getting your meaning across or you have some fundamental misunderstandings of the terms involved.

Freezing pulse is a spell. It deals cold damage.
Cold is an elemental damge type, so this damage is elemental damage, and is affected by modifiers to elemental damage.
Because it's dealt by a spell, it's also spell damage, and thus is also affected by modifiers to spell damage.

There isn't part of the damage which is spell damage and part which is elemental, it's all elemental damage and it's all spell damage.
I think it's a case of him not getting his meaning across. The way I read it he is asking if the additionl 30% from PA is calculated on base spell damage and then the passive increases added on top, or if PA is calculated off the total spell damage after passives have been factored in.

By my calculations it doesn't matter because the total ends up the same both ways.

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― Charles Fort
Last edited by Oudeis#3759 on Sep 21, 2012, 2:10:22 AM
prolly, i had both not getting meaning across and fundamental misunderstandings. by elemental damage and spell damage, i meant %increase of them.

as far as i know damage calculation should be like this.
for example freezing pulse. (not considering any other %increase only elemental and spell)

FP base damage x (1 + %increased spell damage + %increased elemental damage) = FP damage

because of there is %increased spell damage nod which is called SPELL DAMAGE same as in the description of PA , i was wondering the spell damage at the PA description referring specifically %increased spell damage or not.
PA is "more" spell damage, more effects are multiplied on top of everything else. So with PA active, it's base x (1+%increased spell+%increased elemental) x 1.3 = final
I am doing a low life bladefall build with shavs and pain attunement.

If I take the shadow nodes that increase physical damage of spells like bladefall, would pain attunement notable also increase that physical damage since it applies to spells as well? Or would I be better off taking elemental damage nodes in the tree instead of the physical damage ones?

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