Sceptre/dagger weapon setup?
Has anyone tried using Glacial Hammer with a sceptre in one hand and a dagger in the other? (I suppose heavy strike, double strike etc would also work, but an elemental build makes a lot more sense for 1h crits.) The idea is that you hit exclusively with the sceptre, so you make sure it does good damage and has a local crit bonus, whereas on the dagger you focus on global mods like crit chance/mult. But I don't know if daggers really have enough goodies on them to justify this, or if you're better off just using either a mace/staff for massive damage or a shield for survivability. Anyone have experience of how it plays out in the late game?
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Instead of a dagger, I would look at mace/rapier for maximizing critical damage, if you choose to go the dual wield route for pure damage crits. Rapier will give you much more critical multiplier then a dagger, if you can afford the high dexterity requirements.
I replaced sceptre with mace because 1. a high phy damage sceptre is very hard to find and quite rare 2. mace still has more phy damage that will win out over any %elemental damage a sceptre has (usually). Though if you can find a godly physical sceptre by all means, try it. stop over moderating that makes the official forums useless
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" Yes, rapiers are a good choice as well. In terms of implicit mods it's up to 35% multiplier for a rapier vs up to 80% chance for a dagger - which is worth more depends where you are on the passive tree, I suppose. Then again, the choice of base off-hand weapon might actually come down to attack speed, as it seems this is factored in even though you never attack with it. No need to have high dex as you don't need the base item in the off-hand to be top tier (don't care about damage). " Well obviously you use whichever is the best weapon you find, since the passives are the same, but the better base crit chance on a sceptre vs a mace is quite a big deal (at least 1/3 more for the top-tier items), since the base crit chance is multiplied by everything else. The implicit elemental damage is a minor consideration. An elemental damage weapon is fine as I'll be taking weapon elemental damage passives (may as well, since most of the damage will end up being elemental even if it's based on physical damage). |
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