New Vendor Recipe - Orb of Regret + Magic/Rare = Removal of 1 Mod.

Not sure if anyone have suggested this before; I tried looking the first 3 pages; also the search box, nothing similar.


Anyway, I like how scouring can remove a level from a gem; but nothing to remove a mod from item.

Since I don't know the exact game mechanic, so I am not sure how this would work in terms of programming. But much like an exalted orb, you randomly removes a mod from the said item. (Item in vendor shop will be shown as unid, for the purpose of hiding which mod is being removed)

It's not much of an buff since if you have 5 good mods and 1 bad mod, you only have 1/6 chance hitting the bad mod. But it does provide at least a chance to remove that mod, as opposed to the current system which you have no way of removing it.

Possible side effects: Rise in Exalted Orb's value, rise in Orb of Regret's value, and increasingly amount of godly rares being destroyed.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
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Just let it always be the last mod, rather than a random mod.

Makes more sense that way.
I don't think the system will track which mod is the last mod being added. And if it's only the last mod being removed, you can literally control what mods you want to have on your item; making godly items much more achievable.

Spam alts -> Spam regal + regret -> exalted + regret.

Eventually a godly stat item will be created, and equips will only be upgraded, never downgrade.

Not saying it's a bad thing; but when the game is flooded with decent stat item created by this method (which is very easy); value of orbs like alch/chaos/divine will deflate to oblivion, and only be used a trading currency.

On the other hand, if a random mod is being removed; you have a chance to possibly destroy one of your good/godly stats. Basically downgrade your equip, and likely will take much more time to get back up.

Why all the troubles then? Well, for starter, it gives a chance of removing the useless mod from an item. That is always better than no chance at all. A lucky person can remove that useless mod (1/6 is pretty high), and possibly rolling another godly stat onto the item. The chance is slim, like hitting a lottery; and most people will just destroy the value of their item using this recipe. But it's a very good way sinking orbs, and not just exalted orbs, all orbs spent creating that godly item will be wasted.

You might have used 100+ fusing to get that 600es chest to 6L, countless alch + chaos (or alts + regal) to get these high es mods, or a bunch of chromatic to get the right color combo. Then, you exalted to see if something nice will come up; instead, you get a useless +1 evasion mod. You decided to use orb of regret recipe and kabooom! One of your es mod just disappeared; now, you just wasted all the orbs that got you to 6L 600 es chest; because now the chest armor doesn't worth as much anymore. And you need to spend more orbs to get back the same chest. Of course, you can always mirror the chest before attempting a regret recipe; that's what it's for, isn't it?


Obviously for lower level people, an orb of regret will probably give you a better item if you just buy from someone. This recipe is targeting higher level play, eating up the rares and orbs being generated from constantly farming. This also provide another way of recycling the items that have only 1 or 2 godly mod, but 4 or 5 useless mods; since you have much higher chance hitting the useless mod instead of the godly mod, no loss either if the godly mod is being removed.

Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns

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