Slight tooltip precision thing bothering me - ele damage on jewelry/armour should specify "attack"
Sorry for spamming threads, but I felt it would have been cheapening to dilute a single thread with two topics, and I wanted to make this said as well.
I was recently reflecting on how awesome the tooltips in PoE are - 99% of the time, if you know the syntax and the vocabulary, you can determine how something works, mechanically, just by reading it. It's very precise and unambiguous. There is, however, one tiny area of tooltippery that I'm not sure is an aesthetic choice or simply an oversight - elemental damage on jewelry and defensive gear (gloves only I think?). This is the tooltip: "Adds x-y cold/fire/lightning damage." The issue is that a new player coming in might not realize it only adds that damage to attacks and not to spells (I believe %cold/fire/lightning amplifies both attacks and spells, further adding to the confusion). So, these modifiers should state "Adds x-y cold/fire/lightning damage to your attacks" Unless maybe the devs just wanted it to look nice and short and pretty? But then, the devs were meticulous enough to write "1% of physical attack damage leeched back as life" as opposed to just "1% life leech," so why not flat elemental damage too? Need game info? Check out the Wiki at: https://www.poewiki.net/
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