So, why can't high level magic items roll % health regeneration?

Is it because it's too powerful?

Or is it too much of a pain to code in % health regeneration along with flat health regeneration?

I mean, think about it. Life on hit can roll, but so can % life leech. Flat accuracy can roll, but so can % accuracy.

Why not % health regeneration?

Is there some reason against it that I'm missing?
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Because it's strong as fuck.
IGN: TsuruyaNyro
Since they can make them decimals, and they can restrict such mods to just one or two item types, I think it is pretty possible to have those in the future.
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