Best wand for a physi wander?

Imbued for attack speed? Prophecy for largest hits and armor crushing potential? Tornado for soemthing in between? Discuss
ign Exdunn
Last bumped on Mar 31, 2017, 7:01:15 AM
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Exdunn wrote:
Imbued for attack speed? Prophecy for largest hits and armor crushing potential? Tornado for soemthing in between? Discuss


Most people will tell you imbued for attack speed, but I personnally only craft tornado's for physical damage. Better damage with a tad less speed.
"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
Thanks for the reply, I think i may do this to. Imbued seem to be the wand of choice but perhaps that's just because most people make ele wanders pre-0.11
ign Exdunn
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Exdunn wrote:
Thanks for the reply, I think i may do this to. Imbued seem to be the wand of choice but perhaps that's just because most people make ele wanders pre-0.11


yeah, I craft Imbued for tri-ele, tornado for Phys, and prophecy for spell dmg.
"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
I've done the analysis and the imbued still wins every time. The reason for this is because the +(min/max) phys dmg mod is the same for all 3 of them. Assuming you are going phys crit wand what you want is:

Imbued
3x phys dmg prefix
Crit chance - attack speed - whatever (in that order as suffixes. yes crit chance is more important, imbued still wins).

The "best" wand possible would be

+249% phys damage and +25-45 phys dmg. This gives you 343 pdps for imbued, 324pdps for tornado and 304 pdps for prophecy, at 20% quality.

However that's a bit simplistic. imbued wands also take the most mana. Also while all the wands scale with the % phys dmg mod, the imbued wand is more heavily dependent on a high +min/max phys dmg mod as this is the mod that scales best with attack speed, ergo imbued are harder to roll.
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Lunares wrote:
I've done the analysis and the imbued still wins every time. The reason for this is because the +(min/max) phys dmg mod is the same for all 3 of them. Assuming you are going phys crit wand what you want is:

Imbued
3x phys dmg prefix
Crit chance - attack speed - whatever (in that order as suffixes. yes crit chance is more important, imbued still wins).

The "best" wand possible would be

+249% phys damage and +25-45 phys dmg. This gives you 343 pdps for imbued, 324pdps for tornado and 304 pdps for prophecy, at 20% quality.

However that's a bit simplistic. imbued wands also take the most mana. Also while all the wands scale with the % phys dmg mod, the imbued wand is more heavily dependent on a high +min/max phys dmg mod as this is the mod that scales best with attack speed, ergo imbued are harder to roll.


still prefer tornado, especially due to the interaction of bigger hits vs armor, stun, etc. Difference of less than 20 avg dps, and much better top end damage

Also, I don't understand many of your comments...Like u say "the +(min/max) phys dmg mod is the same for all 3 of them"... well every prefix or suffix is the same for all of them (dependant on ilvl of course). Does't make sense. Then: "imbued wands also take the most mana"...? Not sure what you mean by this. I have never seen my mana change when switching between different base wands.
"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
Last edited by Wadjet#3943 on Jun 15, 2013, 6:00:04 PM
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kolp wrote:
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Lunares wrote:
I've done the analysis and the imbued still wins every time. The reason for this is because the +(min/max) phys dmg mod is the same for all 3 of them. Assuming you are going phys crit wand what you want is:

Imbued
3x phys dmg prefix
Crit chance - attack speed - whatever (in that order as suffixes. yes crit chance is more important, imbued still wins).

The "best" wand possible would be

+249% phys damage and +25-45 phys dmg. This gives you 343 pdps for imbued, 324pdps for tornado and 304 pdps for prophecy, at 20% quality.

However that's a bit simplistic. imbued wands also take the most mana. Also while all the wands scale with the % phys dmg mod, the imbued wand is more heavily dependent on a high +min/max phys dmg mod as this is the mod that scales best with attack speed, ergo imbued are harder to roll.


still prefer tornado, especially due to the interaction of bigger hits vs armor, stun, etc. Difference of less than 20 avg dps, and much better top end damage


Generally if you are critting anyway it won't make too much of a difference from an armor/stun/shock duration perspective (though the extra little bit of crit on a tornado, especially with a local modifier helps evens the dps, is equal to an additional 2% crit chance with a 1.3 local and 500% increased overall). The big advantage of a tornado is that it's easier to craft one as you don't need as high of a +min/max modifer to take advantage of a solid (140-200%) increased modifier.

If you are trying to craft it's probably worth crafting tornado's over imbued as they are easier to craft. In terms of "what is the best possible wand" it's still an imbued wand.
You make some good points...so in the case of this wand, you still prefer the 3 phys dmg prefixes (flaring, tyrannical, emperors) over say, flaring, tyrannical + flat ele dmg?

"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
Last edited by Wadjet#3943 on Jun 15, 2013, 4:32:05 PM
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kolp wrote:
You make some good points...so in the case of this wand, you still prefer the 3 phys dmg prefixes (flaring, tyrannical, emperors) over say, flaring, tyrannical + flat ele dmg?



yes, due to the fact that accuracy roll is actually quite useful + as a phys dmg crit wander I skip over catalyse (especially now that it's nerfed) in favor of a few other nodes. That being said, certain hybrid builds will love that type of wand (especially any build with static blows). You can easily reach +150% or +200% phys dmg with wands which is multiplicative with the emperor's mod, making emperor's mod worth 1.5 of your base phys dps (which is at 65 for that wand).

So a perfect emperor's mod would add 100 base phys dps compared to 60 lightning dps (possible 90 light dps if you have at least +50% ele dmg, which is typical). This then helps your leech (life and mana) also scale better and you get the nice accuracy bonus (I am still hurting for accuracy on my phys guy). Of course this does ignore the effect of more ele dmg which makes that 90 into 160. If you want to go even deeper you would have to take into account that the 117 base phys dps added would translate into 35 additional cold dps from hatred, which is then multiplied to 93 cold dps from more ele + any increased ele things, plus you get 10% of the emperor mod (11, then *1.5*1.77 = 30 fire/cold/light) from your wand conversion nodes.

So for a pure phys build I want triple phys dmg. It does come down to preference though, I find that wrath is more than enough to cause shock stacking on crits. But there exist many hybrid builds that still have a lot of phys nodes, but also go catalyse/static blows that would benefit more from the light dmg. If that tornado wand can roll tyrannical (that's the highest tier % phys dmg right?) then it would be amazing. Then rolling an attack speed suffix + another useful suffix (+320 accuracy or mana regen or projectile speed etc) would make it absolutely godly for such a hybrid build.

Edit:
wanted to edit this into something more reasonable looking / more accurate. Our assumptions:
you have a max lvl PS and +100% increased base phys +24% from power charges= 200% inc phys dmg
have 60% increased ele dmg (reasonable WITHOUT catalyse) = pure phys wander
using max more ele dmg (1.8 more elemental damage)

For the current lightning mod you then gain:
60 light dps base * 1.6 * 1.8 = 173 light dps.

For an emperor mod (80% inc phys dmg) you get an additional 65*.8 = 52 base phys dps
52*2 = 104 phys dps
52*.1*2.6*1.8 = 24.336 fire/cold/light = 73 total ele dps
52*.29*2.6*1.8 = 70.6 cold dps from an IF'd hatred

So we can see that you are choosing between 173 light dps vs 104 phys dps / 24 fire / 90 cold / 24 light / 130 accuracy (for a pure phys wander that doesn't have much + ele wep like me). This difference will of course scale differently for different builds depending on your inc phys dmg/ele dmg ratio and obviously how much you want to shock. For my passives the emperor is definitely better, but I would imagine for a hybrid the light would be better. Please correct me if I made any calculation mistakes.
Last edited by Lunares#1504 on Jun 15, 2013, 5:32:34 PM
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Lunares wrote:
I've done the analysis and the imbued still wins every time. The reason for this is because the +(min/max) phys dmg mod is the same for all 3 of them. Assuming you are going phys crit wand what you want is:

Imbued
3x phys dmg prefix
Crit chance - attack speed - whatever (in that order as suffixes. yes crit chance is more important, imbued still wins).

The "best" wand possible would be

+249% phys damage and +25-45 phys dmg. This gives you 343 pdps for imbued, 324pdps for tornado and 304 pdps for prophecy, at 20% quality.

However that's a bit simplistic. imbued wands also take the most mana. Also while all the wands scale with the % phys dmg mod, the imbued wand is more heavily dependent on a high +min/max phys dmg mod as this is the mod that scales best with attack speed, ergo imbued are harder to roll.


Tornado also looks cooler! For only 20pdps reduction between the two its not really a big difference.

More base damage and less attack speed is better for your mana pool.
6Linked attack with Faster attacks and alot of attack speed in the skilltree EMPTIES your blue globe :D

Kolp I hope you make one with 3physical mods, attack speed, crit, etc ;-)

Also I am curious Lunares, why Projectile speed for a wand attack?
I can see the use for speed on a spell like EK or FP where it simply won't travel the distance, but it seems a bit overkill for a wander.

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