[3.28] Enki's Blood Sacrament Ascendant - Relic of the Pact done right!
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Are you tired of juggling buffs and just want a one button build to chill with?
Should it also be capable of farming most things in the game and be relatively cheap? Then you should check out my Relic of the Pact build! I WILL MAKE AN UPDATED VIDEO GUIDE ONCE I HAVE TIME! (outdated) Video Guide - check gameplay but ignore guide my Twitch - for more gameplay & testing _______________________________________________________________________ How it works Relic of the Pact gives you access to the Blood Sacrament skill. This spell reserves life to greatly buff its damage and radius, and explodes around your character upon release. Scaling Blood Sacraments damage is very simple. Just stack as much life and crit multi as you can, Rathpith Globe takes care of the rest. Besides that, it's important to raise its reservation cost as high as possible. This is achieved by using an Essence Worm and high cost multiplier supports. Dissolution of the Flesh is mandatory to stay alive. The jewel changes damage to be taken as temporary life reservation instead, which is always taken from your current maximum unreserved life, even if it's not filled. This synergizes well with Petrified Blood and Eternal Youth for some significant damage mitigation, while block minimizes how many hits get to reserve your life in the first place. So what's the downside? Despite being so important for survivability, Dissolution of the Flesh also is this builds biggest downside. If you take too much damage, the reservation will prevent you from casting Blood Sacrament. This can be a real issue against damage over time (DoT) or if you just rush into enemy packs in juiced content, and requires you to awkwardly run around until it wears off or you die. You also can't really league start with this build. You can transition into it, but for that all the core uniques need to exist on the market first and be affordable, so that might take a few days. And you need to delve, or at the very least get an Aul carry to spend your last two Ascendancy points. Speaking of.. Why Ascendant? The fact that it starts out weak and neither its Slayer or Saboteur notable offer anything that couldn't be gotten somewhere else makes it a pretty hard sell at first. But when you consider how this build scales, getting stats like reflect immunity, AoE and cull from one of the only sources you can't use to stack more life is pretty damn good. The Scion start also enables a very powerful jewel setup. As a final argument, not having a "good enough" option for the last two Ascendancy points lessens the opportunity cost of picking up Precursor's Release in the Aul Bloodline for the immunities it grants. Doesn't that require most sockets to be empty? Yes, and you want to do that anyway to get a ton of life from the Untouched Soul. This build only uses the bare minimum of gems, and it matters where you socket them for everything to work properly. Blood Sacrament comes from your wand, so its supports need to be socketed in there. Brutality and Lifetap give damage multipliers while Second Wind lets you spam the skill more often. Together with an Essence Worm, this results in 84% life reservation for a very significant buff and more importantly, to immediately release the explosion upon skill use. Petrified Blood goes into your Essence Worm. Its life loss is not considered damage taken, so it won't end up reserving any life. Because Dissolution of the Flesh only cares about maximum unreserved life, this is basically a 40% hit damage reduction as long as Eternal Youth outheals the drain. The mobility skill options are Flame Dash or Frostblink. Choose whichever you prefer, put it in your shield and link it to a Level 1 Lifetap. This is needed because Blood Sacrament doesn't spend life and therefore can't trigger the buff itself to gain its damage multiplier. _______________________________________________________________________ Now that you're interested and know how the build works, let's talk about how to build it. As I've mentioned before, you likely have to start with a different build and then respec into this once you have the required uniques. While you're free to choose whatever you want to level with, two good options would be Summon Raging Spirits and Sunder. If you have the core uniques, you can of course also level with Relic of the Pact from Level 30 on. After you've finished the acts, you can start working towards the actual build that you're here for. I've prepared three setups for different budgets that you can progress through, each with their own POB, example gear and explanations.
Low Budget Setup
Click for POB This is the absolute minimum to get this build running, so adjust your expectations accordingly. Relic of the Pact, Rathpith Globe, Essence Worm and Dissolution of the Flesh are mandatory. Don't switch to this build before you have them! Kaom's Heart and the Untouched Soul both let you stack a lot of life for cheap, and their respective downsides aren't really an issue. Null and Void give Rampage to clear maps faster. The rest of your gear just needs to have high life rolls and elemental resistances to cap them. Try to prioritize armour bases, this will make it easier to hit four red sockets. Eldritch implicits aren't too important yet, don't waste your currency trying to replicate them. Same goes for the anoint, Heartseeker is just a cheap temporary option you can use. A life flask isn't needed for this build, that leaves more space for utility flasks. I recommend having a Granite- and Basalt Flask to mitigate smaller physical hits, Amethyst Flask for chaos res and Quartz- and Quicksilver Flask for mobility, each with Flask Charge on Crit prefix. You probably won't have the Aul Bloodline yet, so one of the flasks needs to have freeze immunity. Bleed and poison immunity are very important to counter those DoT effects, as they can easily get you killed. The last two suffixes can be armour and movespeed, or whatever else you need. Dissolution of the Flesh doesn't need to have a perfect roll yet, just make sure that you have the jewel at all. Fill the remaining jewel sockets with cheap life + crit multi jewels for now.
Apostate Endgame Setup
Click for POB Once you got atleast 20 div to spend, you can change to this Apostate setup. The body armour applies all energy shield (ES) from armour items to life instead, which has higher life stacking potential then the previous Kaom's Heart setup. Since this modifier doesn't have a life tag, the 15% life mastery also works now. Just don't put a life enchant on here, instead use strength or any other attribute you need. Lastly, if you have trouble getting six red sockets, you can settle with just five for now. The armour items that are eligible for the Apostate are your shield, helmet, gloves and boots. Rathpith Globe and Null and Void are fixed, although you may now afford a Vulnerability on Hit corruption on the latter. For the remaining two armour items you want as much ES as you can get alongside 100+ life, resistances and any attributes you need. To easily get four red sockets on ES bases, you can use your crafting bench to force three red sockets and then go back and forth between forcing three sockets, then four sockets until they're all red. Eldritch implicits also matter at this point, try to roll them with any eldritch currency you get while mapping. The AoE enchant on your wand isn't mandatory. Only get it if it helps you reach the next AoE breakpoint on Blood Sacrament, which is at around every 6-7%. Check POB for that. With more budget available, you should also upgrade your jewelry for higher life values now, put on Fertile Catalysts (except for Essence Worm) and change your anoint to Discipline and Training. Flasks are still the same, but freeze immunity can be replaced with reduced curse effect once you have the Aul Bloodline. Your jewel setup gets expanded a lot more at this budget. To have space for that, first you need two physical damage based large clusters with 8 passives. The strongest combination here is Force Multiplier, Iron Breaker and Master the Fundamentals. Alternatively you can skip notables completely and go with 35% effect, life and optionally strength, it's only marginally weaker. The block chance you've lost from freeing up passives for these clusters can be gained back through Reckless Defense or Replica Reckless Defense jewels. Doesn't matter which, both downsides get ignored by Precursor's Release so take whatever has better rolls available. You can now also go for the powerful jewel setup I've mentioned earlier in the guide. This is made of a Lethal Pride socketed below and two Transcendent Flesh socketed to the left and right of the Scion start to get a massive 145% crit multi. The Lethal Pride keystone doesn't matter for this, but you can use POB to find seeds that add life to Sentinel and Constitution. Good luck! Any remaining jewel sockets can once again be filled with life and crit multi jewels, or even double crit multi if you can. Just know that only global- and spell crit multi apply to Blood Sacrament.
Mageblood Setup
Click for POB If you really like the build, you might aswell go all out, right? The core build is the same as the previous setup, but each item either gets a corruption or very high rolls now. And then there's of course Mageblood. If you don't know yet why this belt is so strong, it lets you permanently have the effect of four magic utility flasks that can have their effect nearly doubled, without having to deal with the intended downside that would bring. The flask setup gets adjusted to make better use of this. A Bismuth Flask is enough to cap your elemental res, which lets you get other suffixes on your rare gear. Better mobility comes from a Silver Flask through Onslaught. Your last two magic flasks can be a Granite- and Basalt Flask to mitigate physical hits or Jade- and Stibnite Flask to have another avoidance layer against attacks. Each magic flask needs to have increased effect as prefix and enchant to hit up to 95% total. Bleed and poison immunity suffixes are mandatory, for the remaining flasks I recommend atleast 52% reduced curse effect to be effectively curse immune in most situations, and armour or evasion depending on which flasks you use. Your last flask should be a Progenesis to mitigate hit damage further alongside Petrified Blood, with Reused at the end of effect enchant for convenience. Thanks to the Bismuth Flask, none of your rares need any elemental resistances. This lets you get suffixes such as chaos res, AoE or crit multi, or simply get more life and ES for cheaper. While you probably can't expect big gains from your helmet and boots, your ring slot has a lot of life stacking potential with a Manifold Ring. Those can easily hit over 300 life with Reflecting Mists, and neither the negative prefixes or loss of potential suffixes really hurt. All uniques have corrupted implicits that you can look out for. Here's a list to keep it short: - Relic of the Pact: AoE, Power Charge on Crit - Rathpith Globe: Life, Attack/Spell Block - The Apostate: Max Res (also six red sockets) - Null and Void: Vulnerability on Hit + Life or Spell Crit - The Untouched Soul: Movespeed, Max Res, Pride Effect, Attack/Spell Block - Essence Worm: Pride Effect + Has 1 Socket - Mageblood: Life, AoE, Crit Multi, Movespeed, Pride Effect An Adorned setup lets you stack more life through jewels. This requires atleast an 87% Adorned and three corrupted magic jewels with 7% life and 15% spell crit multi to be worth it, but has a lot of potential the more magic jewels you can fit in. Dissolution of the Flesh, Lethal Pride, both Transcendent Flesh and Reckless Defense need to stay, but you can replace your large clusters with two Voices to get two additional jewel sockets. However only 3 or 1 passive Voices are worth it, anything else is a waste of passives. _______________________________________________________________________ This final section is dedicated to everything endgame related that didn't fit anywhere else. No matter which of the endgame setups you're playing, this information will be relevant for you. Pantheon The most useful major pantheon is Soul of Lunaris to get some damage mitigation and avoidance. Soul of Arakaali can be useful for content with lots of DoT. Soul of Abberath should be your minor pantheon to counter burning ground, which isn't covered by Precursor's Release. Map Mods Most map mods are fine to run, but there's a few you should avoid if possible. Those are: - Desecrated Ground - Less Block Chance - Less AoE - Less Cooldown Recovery Rate Map Content When it comes to what to farm with this build, you generally want to avoid content with a lot of potential DoT, such as Ritual. Clearspeed is good, probably too low for Legion but works fine for stationary or linear mechanics. The high single target damage also makes it a good Essence farmer. Bossing On that topic, there's some gear changes you can make to maximize damage for Uber Pinnacles. Entropic Devastation allows Blood Sacrament to impale and even buffs them, which can pretty much double your damage output. If you can't afford a Vulnerability on Hit corruption, you could also just socket the curse into your shield and take that small hit to life. Most boss moves are telegraphed well, so you can replace Petrified Blood with Pride for more damage. This also lets you run a Watcher's Eye with Impales last for 2 additional Hits for even more damage. _______________________________________________________________________ That's everything! Thank you so much for reading! If you try the build, I'd really appreciate some feedback to improve the build wherever it's needed. Until then, enjoy the game and be blessed with good RNG! twitch.tv/enkivt Last edited by EnkiVT#6435 on Feb 28, 2026, 6:18:46 PM Last bumped on Feb 28, 2026, 5:35:21 PM
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