Endgame Atlas Tree Impression

The overall concept is good, Having a separate Atlas for each archenemy type and a main one in the center is good.

I think the Atlas could be a lot more fun.

If the framework was similar to the passive skill tree, with stepping stones, we can have more freedom to customize and alter modifiers to our maps.

The purpose of the main tree should be for the players Agency and Priorities for Loot or XP.

In my opinion the whole thing needs to be gutted and reworked, but keep the overall vision intact.

Example for stepping stones, similar to a passive tree for INT STR DEX, There could be a selection of minor modifiers to choose from.

We could skip past all of the things we don't care about and go straight to the thing we do care about.

It would be kind of like a Sandbox mode but would require us to make progress to fill, & respec every time our Agency changes.

In summary, make the Atlas similar to the Passive skill tree.

Consider also making the increment of progress smaller but provide more opportunities for growth on the endgame map

Imagine a tier 3 Atlas tree array node that let you choose which class of items to increase the drop rates for. Increasing the odds if you want to farm weapons for Int/Dex or Int/Str or Str or Dex. categories like that.

Last edited by TwitchGLHFsport#2155 on Feb 28, 2026, 5:26:32 PM
Last bumped on Feb 28, 2026, 1:23:46 PM

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