Ultimatum: Temple of Chaos Rework
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1. Easy to Make: Quality of Life Improvements
These changes are minimal in scope but would significantly reduce friction when chaining multiple temple runs. 2. Temple Layout and Topography (Critical QoL Rework) The current terrain and verticality are extremely frustrating. Elevators and moving platforms are disruptive and unnecessary.
Room flow should remain similar to the current system:
If friction is reduced through layout improvements, overall temple length can be increased to maintain completion time metrics. For example:
The goal is to preserve average completion time while removing artificial frustration. 3. Trial Reworks 3.1 Survive the Monsters Currently one of the most frustrating trials. The 1.5 minute timer often forces players to stand idle due to insufficient monster density. Proposed redesign:
This eliminates idle waiting and rewards active play. 3.2 Escort Trial (Flying Statue)
Escort friction should not be the difficulty. 3.3 Sacrifice Trial Instead of three separate circles:
This centralizes combat and reduces unnecessary movement downtime. 4. Modifier System Overhaul Room modifiers should meaningfully scale risk and reward similar to map modifiers. Desired direction:
Interesting player-impacting modifiers could include:
Modifiers should feel exciting and rewarding, not simply punishing. 5. Monster Level Scaling
Introduce a “Juiced Ultimatum Orb” that:
6. Rewards Rework Currently, the primary motivation to run Temple of Chaos is the Trialmaster’s ability to drop the Adorned Diamond. Other rewards lack value. Proposed changes:
Corrupted items should:
Temple rewards should feel competitive with other endgame systems and not rely solely on one chase item. Summary The Temple of Chaos has strong core potential but is currently hindered by unnecessary friction in layout, idle-based trials, and underwhelming reward structures. Streamlining movement, reworking passive timers into active scaling systems, improving modifier depth, and significantly upgrading rewards would make the content competitive, engaging, and worth repeated runs. Last bumped on Mar 1, 2026, 2:37:38 PM
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I've seen points 1-3 multiple times in the past year on this forum and others like steam and reddit. They are such a waste of time yet the devs have not made any changes to them. Either they are backlisted or it's intentional. I would not count on them reading this feedback here as some of the bugs and changes described here span over a year with little to no acknowledgement.
At this point, I don't even know if devs are readying early access feedback forums. Seems more like a blackhole where we discuss this amongst ourselves. |
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I don't think the developers will ever change the Chaos Trial. Most people hate it and run to the Sechem Trial instead. It's really sad. I enjoy running this trial, not even for the reward, but simply for the fun of it.
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