Item drop visual Identifier option - readability

+------+-------------------+------+
| 72 | INT/STR GLOVES | T1-3 |
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We should have the option for item drops to look like this.

Currently we need to Identify them,

Can we have them Auto Identify for endgame?

The left side is the item level.

In the middle instead of the item name we have something we can understand at first glance.

The right side is the range of Tier modifiers between 1 and 3.

Using a loot filter with items that are pre-identified this way would save us a lot of headache.

Having a simple in game loot filter setting similar to the market would make it really easy for us to customize what we see.

-please comment your thoughts and opinions

I want the (Tier #) callout to be removed, since a normal magic item drop can have a tier 1 modifier.
Last bumped on Feb 12, 2026, 10:36:48 PM
no we dont need that,this game is already too casual.
STUPID BEAST™
POE 2 is not hard,it's tedious and boring.
That's a different meaning of «identify» that the game uses.

But yes, it's a shame that some of this information is not better communicated.

For instance, only identified items show their required level. It would be nice if unidentified items were showing the required level for their base (aka «Drop Level»), to be compared with their Item Level (which you don't even need to press Alt to show when on the ground !)

Then, that example you use also shows how modifier tiers are almost useless : you seem to be confused (?), since different modifiers have very different ranges :
for instance you get T1 life already at ilvl 64, while T2 one element resistance only starts at ilvl 72 !

So it would be meaningless anyway to show potential mod tiers on unidentified items, because they are not consistent !

What would help a lot though (in comparing items after identification, is to show the 'range' of tiers of modifiers :
for instance since T1 one element resistance starts at ilvl 84, T2 one element resistance should show «72-83» (either in normal, or Alt view).
Last edited by BlueTemplar85#0647 on Feb 12, 2026, 5:57:26 AM
Thanks for your input, i accidentally posted it in general instead of poe2 feedback but it could potentially help in poe1 too.

the question is-
WHEN does the game determine weapons stats. when it hits the floor unidentified, or the moment someone identifies it.

With the current system I would expect that identifying them is the moment it determines them.

Let me know if POE1 has (Tier #) callouts for dropped items like POE2.

the problem is a normal magic item can have a T1 modifier, but a callout for (Tier 4) could have a T3 modifier.

So even if an item is perceived to have higher value or odds, there is a possibility its actually worse than a normal item.

They should really just save us the hassle and PARTLY identify items without revealing their modifiers, but what tier ranges they are and what required lvl they are before picking them up.

Technically we could spend all the time in the world looking at each item & identifying them freely, it would just take more time.
Last edited by TwitchGLHFsport#2155 on Feb 12, 2026, 9:04:45 PM
In PoE1 armour pieces have variable defense stats.
And you can see them when unidentified already.

For mods, the when might indeed depend on the moment of identification, to save on computation ?
It's not like it matters either way when it comes to gameplay ?

Tier callouts in PoE2 make it more likely to get better tier mods, don't they ?
PoE1 (normally) doesn't have them.

So on average it wouldn't be worse than an item with a worse tier callout ?

Not sure if tier callouts have also an effect of raising modifier tier rating (like the Keepers genesis tree does), excluding worse tier modifiers from rolling ? That would make it even less likely for the identification to be worse.
Last edited by BlueTemplar85#0647 on Feb 12, 2026, 10:37:28 PM

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