QoL for 0.5.0 - Defensive layers and their visual indicators.
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ES and CI innoculation own their own visual representation that give the player a feed back on their activation on usage.
CI protecting layer in action, turn the left gauge in purple. Energy shield has its own visual indicator that provides feed back level and recharge status and allow to visualize the delay to the player. The archetypes that are using armor defensive layer + elemental reduction or evasion layer + deflection, do not have the beneficial of such indicators visualization. Using ES + CI is always indicating its own status to the player. Unfortunately playing Armor or evasion, place the player in a defensive layer level blindspot. As they can not coroborate the status level of them when they are in action. If the game was providing an equivalent feed back status for the 3 main defensives layer, players will be able to have a better understatement on these defensive layers action, activation and interactions. In the state of the game, these 3 defensives layer have their own mechanics and defensive philosophy mecanisms. Unfortuanatly for armour and evasion, due to the lack of player visual feed back, both of them are misunderstood. A major improvement would be to provide a level of feed back indicator as the same level for all of 3 defensive layers. Knowing at the action moment, the level of you defensive gauge, allows player to take the good choice concerning the interactions that he can afford. Because overall the best defensive layer remains the player decision facing the action to be engaged. Game sense gains throught the game feedback provides a meaningful way to interact with the action. Last edited by Hexmxm#0804 on Feb 11, 2026, 6:35:03 PM Last bumped on Feb 11, 2026, 6:31:23 PM
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