Temple Destroyed
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Hello,
I encountered a serious issue while running a Vaal Temple. At the start, spymasters were not spawning correctly in spymaster rooms and only regular mobs appeared. After clearing 39 out of 51 rooms, I decided to close the temple because I had accumulated too enough locks. After closing it, most of my spymaster chain was gone despite the rooms being properly locked and not connected anywhere. I also noticed that a player I had previously been in a party with, but was no longer grouped with, somehow entered my temple after opening their own. They left shortly after creating their own instance, seemingly trying to return to their temple. This resulted in the loss of my temple progress and connections. Could you please investigate what might have caused this and whether anything can be restored? ![]() Original temple: (planned, not finished) ![]() Last bumped on Feb 11, 2026, 5:52:06 PM
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You put an alchemy lab at the right on the start, instead of generator, created loop and destroyed your own temple
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You literally have an alchemy lab on bottom right, you obviously looped your snake.
Last edited by Rod#7054 on Feb 11, 2026, 5:52:23 PM
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