We seek Engine Programmers with Metal API experience to join our team.
Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week
The position includes the following duties:
- Integrate and maintain the Metal API within our custom engine
- Solve Metal API specific issues across macOS/iOS platforms
- Communicate consistently with directors and colleagues
- Work within a multiskilled team environment to deadlines and schedules
You could be working on:
- Debugging shader bugs using Metal Shading Language (MSL)
- Fixing any MacOS/iOS crashes/issues during live-ops patching
- Optimising Metal build iteration time
- Improve engine diagnostics to improve reliability
We are seeking someone with:
- Strong knowledge of modern C++ & the metal-cpp Library
- MacOS/iOS engine performance optimization experience
- Excellent communication skills
- 3+ years of engine programming experience in a professional studio
- 1 or more successfully-published cross-platform titles, including Mac/iOS
Pluses:
- Experience with our game, Path of Exile
Code samples/portfolio showcasing custom C++ and metal-cpp required. Must be able to pass our technical C++ programming test (approximately one hour long)
How to apply
If you meet the above requirements, please email your resume, portfolio and a cover letter to
jobs@grindinggear.com with your name and role you are applying for in the subject line.
No phone calls or agencies, please.