We are seeking a 3D Artist primarily focused in outsource coordination to help create and handle art assets in Path of Exile. This is a role that could benefit a graduate or junior 3D Artist looking to explore the pipeline of outsource to implementation.
Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week
The position includes the following duties:
- Work with 3d artists, internal departments, freelancers and outsource studios to create the highest quality artwork and maintain artistic consistency and expectations set by the studio.
- Critique, manage and prepare other artists’ work to ensure functionality with our in-house tools and pipeline.
- Secondarily: Create, improve and maintain the aesthetic of objects, characters and creatures for Path of Exile.
- As a central 3D role, help communicate information, and facilitate needs between various departments, i.e. concept art, rigging, effects, animation, producers, game design.
We are seeking someone with:
- Good general knowledge of Maya when it comes to modelling, texturing and basic rigging
- Experience analyzing historical/ancient reference, and natural history, for sculptural and material details
- Good understanding of import/export processes using .obj/.fbx file formats
- Confidence and curiosity while learning from others, complex, proprietary engine tools, and systems
- Proficiency in Zbrush, Substance painter, Maya and Photoshop
- Experience using one or more game engines
- Strong problem-solving skills and the ability to evaluate time requirements
- Proactive and self-reliant
- Excellent written and verbal English communication skills
- Fluent in art and design language, ability to communicate this verbally and visually
- Ability to work within a team environment
- Experience creatively reusing assets efficiently, and planning/designing modular, versatile assets
Pluses:
- A deep understanding of our games
- Experience working in the game industry
- Personal projects related to 3D modeling
- Experience scripting in Maya, or code/text editors, eg. Python or Mel
- Experience with node graph based materials
- Experience rendering 3D to 2D, ie Keyshot, Marmoset toolbag, etc
Portfolio, and also examples/demonstration of non-artistic, technical and\or communication skills relating to asset production required. For example: annotated paintovers, articulate artistic/technical feedback/critique, planning modular assets, kitbash.
How to apply
If you meet the above requirements, please email your resume, portfolio and a cover letter to jobs@grindinggear.com with your name and role you are applying for in the subject line.
No phone calls or agencies, please.
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Posted by Natalia_GGGon Feb 2, 2026, 2:30:04 PMGrinding Gear Games |