Severe CPU frametime spikes in Heart of the tribe level (Linux / Vulkan / AMD)
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I’m experiencing severe CPU frametime spikes and FPS drops in the Heart of the tribe level, even without monsters remaining.
CPU frametime jumps to 50–60 ms FPS drops to 15–25 GPU is not saturated VRAM usage is normal OS: Ubuntu Linux Game version: Steam / Proton Renderer: Vulkan GPU: AMD RX 7800 XT (RADV / Mesa) CPU: 5800x3d Resolution: 2560×1080 FSR enabled Dynamic resolution enabled (target 60 FPS) i tried these options, but no effect, Shadows: Low Global Illumination: Off Water: Low Number of Lights: Low Bloom: 25% (minimum allowed) Dynamic Resolution: On Dynamic Particle Culling: On Dynamic Culling: On VSync: Off Triple Buffering: On (forced by Vulkan) Screenshot: Last bumped on Jan 3, 2026, 9:50:54 AM
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screen :
https://imgur.com/a/nqUAfbK |
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Without a confirmation of the issue being reproduced on a supported Operating System, this bug report is likely to be discarded as an issue with the CPU scheduler unique to unsupported OS.
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