Architect boss concept sucks hard. You're better than this.
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You're failing to teach me the fight while leveling, because you kick me out when I die. You don't learn anything unless you die - at that point you're just reacting. If you die, you learn that your resistances are too low. If you die with capped resistance, you learn that you should probably avoid this.
Now you're still oneshotting me in maps and I still have no idea what I'm fighting. This time, jazz-hands into cold explosion oneshot because fuck melee. Who thought they needed to reinvent the boss concept for the league? I can't even. This is beyond stupid. Generally, your shitty punishment ideas are holding back my favorite game so hard, to the point of me being ashamed to even say I'm playing it. Last edited by Immoteph#2974 on Dec 31, 2025, 4:17:40 AM Last bumped on Dec 31, 2025, 8:44:08 AM
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Get ready for the most nerdic "git gud" comments from Dark Souls fans.
Neden yaşıyorsun?
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" It was fun watching them defend the unfair Silverfist hitbox, as if that concept isn't widespread in the game development world. |
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Git...
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Much like atziri, I dont actually know what his mechanics are.
They do no damage and he has no health Might just be a gap in build making here Mash the clean
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" I think "git gud" applies in a bunch of areas in this game. It's why I really enjoy the implementation of pinnacle encounters (lowest difficulty with poor rewards are on infinite continues so you can figure out the basics of the fight) and you learn the ins and outs of most of the other game's bosses during campaign. It's git gud in the sense that you learn the mechanics to beat the bosses, get punished a bit during it, but mostly on time. This is actually the nice Dark Souls principle that should be used. Architect however is something that goes contrary to this principle, same with Atziri and Zarokh, because they take ages to set up for one attempt. Trialmaster is kind of fine to go in blind against, since despite the Trial of Chaos itself potentially being infuriating (I kind of like it), you can technically skip huge parts of the grind if you have the currency for the fragments. It's a similar model PoE1 uses (pinnacle bosses are itemized; expensive to try out, but purchasable, if you want to go in without a guide and figure out the fight on your own). Luckily, Architect and Atziri aren't too hard encounters, I've found, as both have reasonably low health pools; I've died to both just once (Atziri bugged out and kept fighting after reaching the "kill" threshold, which is another story). But whether they're easy or hard is kind of beside the question, because the mechanics will not be taught with this system, and the mechanics are the most interesting part of the game. Architect I just nuke, Atziri I just have to watch out for two specific mechanics, everything else I'll just mentally skip as I nuke her. Turning up either difficulty to make them a real challenge for my build (properly forcing me to understand the mechanics) means I'll get into the base problem - one confusing death where you don't understand what happened, and bunch of hours of farming to even get to the same spot again. So my point is - they're reasonably easy to outgear, but this fact doesn't matter. We want to engage with the boss systems and not do an excel arc and google a guide so we don't have to think about it. |
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" I do agree IF devs can add more animation cycles and dialogues to the game. If it's an another "learn 3 moves and repeat for 5 minutes" I'm so sorry but its bs for a game developed in 2025. " Probably because they're created/coded by the famous "vision". I wish one day Jonathan and Mark would sit down together and stream PoE2, at least trying to level up one off-meta character without using a third-party app or anything, so we could see how bad their gameplay is and how they get ridiculed on live-stream by their own community. Because they have ABSOLUTELY NO respect for their players' time or experience and it shows. Neden yaşıyorsun? Last edited by Jideament#2792 on Dec 31, 2025, 8:18:26 AM
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GGG went overboard on one-shot mechanics in the game. I do believe they should be reserved for pinnacle bosses only (get rid of them on non-pinnacle bosses in both the campaign and maps), however, Atziri should have the same attempts as Arbiter of Ash does.
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I never had this issue because I just killed the architect before he got to do anything, which I believe further highlights the issue.
I did git gud, but I still don't know how to fight the architect, because in the majority of cases you either die quickly and learn and attack or two, or overwhelm the boss and learn nothing. It would make sense for things to be this way for a new boss that is extremely rewarding. There is a thrill when going to face an unknown challenge with consequences for failure. But the architect isn't so exciting or rewarding. He's just another stepping block on the way to the actual league boss, and getting to him is a pain regardless of how strong you are. |
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