These Endgame Mechanics Are Bad.

Losing retries when adding more mods to a map.

I stick to two tablets two revive maps not because I find a full map hard, but because the game is so buggy I don't like getting killed by bosses that don't take damage, but then one shot and lose access to that node.

So I offset this with only using maps with two revives left. I played Path of Exile 1 back a few years ago and had a blast, but at no point did I lose access to the amount of runs I could do because the harder I pushed the map. If Path of Exile 1 had Path of Exile 2's same map mechanic, I would have quit the second I entered maps.

Portals (tries) shouldn't be a factor in map difficulty. You should start with 6, no matter what.

Tablets


If I want breach in my maps I should use breach items. If I want Abyss, use Abyss items and so on. I shouldn't be dedicating storage space for an item that's sole purpose is to boost maps. Tablets should be removed.

Bosses that don't take damage while they move around and can still damage you.


This needs to be fixed quick.

Bots.

Too many bots in the game utilising third party applications and/ or resources not found ingame to corner the market. Something needs to be done about this. A small portion of players are utilizing bots to control the market, but what it does is ruin the economy for the rest.

If a ingame market gets hyper inflation within a week, something is wrong.


Put records on every currency created, like a serial number. So that way you can trace the source to the real world traders.

Limit access to the games market from outside of the game. I shouldn't be able to place an item under value, logout and back in and have bots lineup at Ange.

That means there's systems with non-human abilities controlling who gets what. You fix the bots, then each update lasts that much longer.
Last bumped on Dec 29, 2025, 8:56:22 PM

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