Chamber of Iron Miniboss
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Was having so much fun till this fight. Magma ring centered on the room, Magma in all cardinal directions, purple seeking orbs every 2.5 sec, room is smaller than a fucking fingernail. Just admit you hate melee players ESPECIALLY ones that need to combo. jfc xD I'm having to fight for my fucking life in a side area worth nothing compared to endgame yet its setup like a Izaro gauntlet challenge.
Last bumped on Dec 30, 2025, 12:31:40 AM
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HUUUGE GIANT tilesets for the campaign. MASSIVE. Can sprint thru them and it still takes me minutes to travel even using checkpoints which were added after the fact the size was said to be so huge. But lets put this guy in a tiny fuckin room so that when your character is placed in the 1 nanometer of safe space they better not swing/swipe cause guess what? they travel forwards. And they just traveled right back into death.
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The iron vault and the commanders chambers are the only two that can be actively MORE dangerous at t2 than t3. At t2, the bosses in the rooms are still rares and can get rare mods like any other, including aids mods like temporal bubble or proximal tangibility. The t3 bosses are UNIQUES, meaning they have no extra mods, just their normal attack patterns. Add in the lava ring in T2, that is NOT in the t3 room for the forge and yea, t2 forge sucks big time. I tend to avoid the upgrading the forge unless I can guarantee it to t3, because the random 5 enhancement materials from the t1 is more valuable than the single artificers orb from t2. And it does not have the stupid ring in t1.
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" Stand outside the door and aggro. Kill as many as possible before you go into the room. I'm often able to kill the forgemaster assistant, and to kill the Commander, before setting foot in the room. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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