GGG give a f about SSF

Its unplayable even with mid-core skills.
Farming impossible without lose hours in campaign maps.
Crafting unreal because some campaign maps never drop what you need.
Last bumped on Dec 29, 2025, 8:31:07 PM
SSF is not suited for players who want to speedrun campaign and zoom thru maps. It would lose its purpose if anybody just accumulate the same power as easily as in trade.
Play trade if you aren't trying to learn the game in an ssf environment. I'm top 30 rn in ssf and i was the top ranked path in ssf last season, the main issue in ssf rn is the immured fury bug making it harder to get frac orbs in endgame. Campaign isn't the issue it's your experience. Make sure you're checking vendors whenever you lvl and know the appropriate time to gamble for upgrades have a good idea of what you plan on doing because the only real issue in campaign for average players who don't plan their characters is a lack of skill and support gems to try things and a lack of gold likely due to improper gambling for passive respecs. If you play attack base skills prioritize raw weapon dmg generally phys and if you play a spellcaster prioritize skill levels. If you keep on top of these your dmg will be fine and weapons should generally be the only thing you gamble at specific base lvl breakpoints if you get unlucky with drops or vendors. Otherwise don't rush if your gear falls behind just farm a zone where it's comfy, it's a marathon not a sprint. Gl to you sir ssf will teach you to be a better player but not if you give up on yourself
Last edited by Evil Guardianz#8402 on Dec 29, 2025, 7:50:52 PM
I hear you, OP. However, I don't think it's an issue with SSF. It's an issue with the campaign.

I've played SSF since day 1, and I experienced this too with patches 0.1 and 0.2. Then, with patch 0.3 and abyss mechanics, the campaign because a lot smoother. 0.4 is the same.

I think GGG does need to make the campaign shorter, or at least make it more interesting, either by adding more sandbox elements to the early game, or by making the story more engaging.

I also think you as a player do yourself a huge favor by using a good "campaign" build until you reach maps, and then completely respec'ing into the build you actually wanted to play. If you think that's weird, well... I agree with you. It's an artifact of how different the campaign is to the end-game.
Last edited by ac429#4687 on Dec 29, 2025, 6:08:42 PM
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the main issue in ssf rn is the immured fury bug making it harder to get frac orbs in endgame

That's why???? Well, heck. At least they know about it.

Regarding the OP: 0.4 is the easiest SSF has ever been. Please don't make it easier. (More varied content, yes. Monster nerfs, no.)
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
Last edited by DistributedAutomaton#5739 on Dec 29, 2025, 6:16:06 PM
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Play trade if you aren't trying to learn the game in an ssf environment. I'm top 30 rn in ssf and i was the top ranked path in ssf last season, the main issue in ssf rn is the immured fury bug making it harder to get frac orbs in endgame. [...]


Wait, what? What kind of bug is this? Because I gotta say I'm not dropping a lot of those.
immured fury is a mod that comes from a cleansed map node that spawns a monster that drops a guaranteed fractured orb. Which is easier to farm than doing cleansed maps and hoping one drops. It mainly effects higher end crafts like a plus 3 ammy more than anything else but it isn't that big of a deal and they will fix it
I want to paly SSF,but i am not able to make item,DAMN

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