please remove concoctions from pathfinder

as the title says, these skills should be removed from pathfinder/the game completely. these skills no longer have a place in the game at all. because they are an attack skill, they require physical damage to scale it. however, the fact that we can no longer use weapons with them severely guts any damage potential they could have due to the fact that the majority of the physical damage you obtained was from your bow/quiver. i tried to use bleed concoction lately and the moment i allocated bleed concoction, and got out of the ascendancy, i was already ready to reroll a new character/new build (still trying to think of what i can do with this character without having to result to poison which is what everyone else is doing). i then tried to equip my herald skill, only to find out that heralds require a weapon to use, which further proves that these skills should be removed and pathfinder should get new ascendancies in their place.
Last bumped on Dec 29, 2025, 6:28:50 PM
Hollow Palm exists so a Pathfinder version only makes sense. Bet they add something like that rather than changing the skills.
it is possible, but the nerfs have been here for i believe almost a year now. if they wanted to, they would have already done it imho. but when they nerfed the skills, they didnt think about what is required to do damage in this game (other than adding hollow palm). in poe1, we at least had facebreakers and other means to scale unarmed damage. poe2, we have nothing other than unarmed monk. i even thought about an unarmed pf quarterstaff build using hollow palm, the damage from the passive only goes to quarterstaff skills. so i still wouldnt even be able to scale any good damage.
Concoctions 0.1 was one of my favorite builds in Poe 2 I’ve played. It took some investment and in HC I’d run out of flasks on tanky bosses because I forgave some damage for survivability meaning I needed to find a single target setup too.

Now it just feels clunky.

Edit: I guess a major downside was a unique was basically required which limited diversity.
Last edited by Bowtye#7246 on Dec 29, 2025, 5:22:03 PM
i do remember this. it was fun back then. and instead of nerfing the damage it got from the quiver/widowhail combo, they decided to just nerf it into the ground making it literally unusable.

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